(not) Seamless texture issue on 3d object.

John Daniel's icon

Hello All!
I have several .dae objects, all simple spheres made in Blender, that show seamless textures in Blender, but not in Max.

Any ideas on a direction I should be looking? thanks for any input
patch attached, pics and files below

Max Patch
Copy patch and select New From Clipboard in Max.

Sun.dae.zip
application/zip 26.01 KB


Robert Ramirez's icon

with the gl3 engine this doesn't seem to be an issue. with gl2 you have to manually force the texture to be non-rectangular (sendtexture texname rectangle 0). You can provide a name to the gl.model so that you can determine the texture name (otherwise it will be a unique ID and change everytime you open the patch).

Max Patch
Copy patch and select New From Clipboard in Max.

John Daniel's icon

Wow! - perfect. that does it!!
perfect and seamless as intended - You rock.

thank you.
jd