(not) Seamless texture issue on 3d object.
Hello All!
I have several .dae objects, all simple spheres made in Blender, that show seamless textures in Blender, but not in Max.
Any ideas on a direction I should be looking? thanks for any input
patch attached, pics and files below
with the gl3 engine this doesn't seem to be an issue. with gl2 you have to manually force the texture to be non-rectangular (sendtexture texname rectangle 0). You can provide a name to the gl.model so that you can determine the texture name (otherwise it will be a unique ID and change everytime you open the patch).
Wow! - perfect. that does it!!
perfect and seamless as intended - You rock.
thank you.
jd