Rob Ramirez -
I imagine the spike with nothing playing is the loadram process loading the frames. Yes the frame cacheing in viddll is a CPU and RAM heavy...
2
Javi Riverola -
This is incredible Rob, thank you so much, i'll study your patch thoroughly ;)
3
Martin Olavarria -
Try this simple patch. Each fader represents the amplitude of a band of frequencies so low voices should have higher values to the left and...
5
Laurent Clercq-Roques -
Thank a lot for your answer Rob! I think that my SDK version is the last one (the 8.2.0) and I had modified the the architecture to the...
I updated my patch with your suggestions and it's working ;) Thank you so much for your suggestions!
José Manuel Berenguer -
After 13 years, it seems this hasn't been solved... Best Josep Manuel
we would be happy to investigate any unexpected memory usage or performance degradation, but we will need patches and steps to reproduce....
14
John M. WARTS -
Transform jit.gl.gridshape without change the rest ?
1
Connector -
Alright, I tried to set gfxengine to gl2 and at least the Template of opengl_starter does work without crashing.. As well in Max 8 as Max...
4
Roger -
Hi, It is great to see meshwarp in action again, but I seem to remember that it was possible to grab a node in the interface and move it...
19