TFL -
GPU-based particle systems ([jit.gl.buffer] + [jit.gl.tf]) rely on the GPU. cv.jit objects are CPU-based pose for interactive systems (I...
2
benjamin vyger -
Hi, I share the Arduino program to get datas of X panel of 256 leds. Each led is a unit16 It tested with 6 panels and it works very well,...
23
syrinx -
Hi folks! When using gl2 as the render engine, it's possible to query the maximum texture size supported by your GPU by passing the...
1
sbelldawson -
Thanks TFL, will check this!
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Julien Bayle -
Rob, that two different patches have always been touchy for me (us) as it is driven by the underlying way patches are running on the...
4
petcode -
Hello again, Had the time to do some more tests. The problem is reproducible on MacOS 14.7.4 and MacOS 15.5. with the following...
10
Sabina Covarrubias -
I solved it by sending a "clear" message to jit.slide before every change of matrix that I send to this object.
uforange -
@MATTEO MARSON thank you so much!
5
Thanks TFL for your description. Rob, thanks too. Actually, I have some visual contexts in subpatches. These are not occuring at the same...
Your approach is right! Just need to play a bit with the camera rotation and position: [Max Patch] Not sure why both the camera and cat...
8