How to avoid "visual noise" using jit.slide in quads or triangles, or polygon draw_mode ?

Hello,
Can someone please help me understand how to avoid this visual “jitter” or “noise”? It looks like small squares or tearing, whereas it should appear as a smooth, flat surface.
I'm using jit.gl.mesh
, and the artifact appears when draw_mode
is set to "polygon"
, or any type of quads or triangles. I specifically need to use these draw modes.
The issue only occurs when I apply jit.slide
with slide_up
or slide_down
set to a value greater than 0.
Is there any trick to avoid this visual noise while still using jit.slide
and these draw modes?
Using auto_normals helps a little
Thanks in advance!
I solved it by sending a "clear" message to jit.slide before every change of matrix that I send to this object.