I'm working with a colleague's very complex particle-systems patch
(sorry, can't post it). He uses a lot of...I'm not sure what they're
called, but they serve as variables in send/receive defs [r #2_cam]
I've been simplifying the patch (deleting some code I don't need) and
I'm finding that _sometimes_ when I save and re-open, all of the #1's
and #2's turn into 0's. Even a #2 written in a comment turns into a 0.
This is in Max 4.6.3 on a G5 running Tiger. The original patch and my
modifications are saved as .mxt.
Does anybody know why this might happen?