11 plane matrix to jit.anim.path— rotations not smooth
Trying to use an 11 plane matrix to control jit.anim.path— scaling changes are smooth over the path but rotations jump between values. Any suggestions/improvements would be appreciated!
Max Patch
Copy patch and select New From Clipboard in Max.
jit.anim.path expects rotations represented as quaternions.
jit.euler2quat and jit.axis2quat can help with creating these quaternion representations.