16 Tap Super Delay "Time Lag"

    Sep 24 2013 | 6:29 am
    Hi y'all,
    More or less new poster to this forum, although I have been lurking for quite some time.
    I'm here to share a patch I have been working on for some time, and would love to get people's suggestions and criticism. It was initially inspired by Keith Fullerton Whitman's Fibonacci number sequence patch, which was used extensively throughout his Playthroughs material.
    I took the core functionality and idea of the patch and expanded on it considerably. One main feature is a top and bottom slider to scale the delay times for all 16 delays and can morph from a linear scale to exponential scale. There is full modulation for all delays provided by an LFO or Envelope follower. Each delay also features it's own independent svf~ and adsr~.
    I suppose I could ramble on quite a lot about it's extended functionality but it may be best to just download it and give it a whirl! It is capable of many things. I was feeding it an Ebowed guitar exclusively and complex rhythmic filtered drones can be achieved thanks to the independent svf's and adsr's.
    One important note however! This thing is quite a beast. I run an i7 2.4ghz Quad Core with 8 gigs of ram and it chews up nearly 8% of my CPU. Sorry!
    Also, this only works for current Max/Msp 6 users. Max 5 version will be available in the future.
    Input and criticism would be greatly valued!
    and the poly~ object. save as "timelagg.poly~"
    also important. save the main patch and re-open it so that all loadbangs occur!

    • Sep 24 2013 | 10:19 am
      Hye, It's quite nice ! and with slick ui. At that point though, it could benefit from a little more step-by-step explanations of the various controls and their effects :)
      At a quick glance, i may make little suggestion : in the subpatch looptrick of subpatch filter of the poly~ ; you can replace
      by this :
    • Sep 24 2013 | 7:17 pm
      Hey, thats lovely! Always nice to see more elegant approaches to complex things :) Thanks!
      And yes... It can be quite overwhelming. I will try and do a proper documentation of it's controls when I have some time. One important note- the whole filter section of the effect has a metro (the top left "mod rate" control) that triggers both the adsr~ and a new center frequency for each svf~. The rounding control rounds the metro to the nearest specified number, so that it can easily be aligned to delay times with numbers rounded off to similar values.