I'm trying to generate circular and linear color fields with parametrically-controlled fuzziness and I'm stuck on the best way to get this done.
I've made a mockup of what I have in mind here:
I'd be happy with the ability to draw circles and lines (horizontal or vertical) of arbitrary scale, position, color, alpha, and 'fuzziness' (edge feathering), at a decent (~40fps) frame rate. Ideally on the GPU.
I could see using jit.gradient in combination with jit.repos to get it done but I'm wondering if there is a GL or similar drawing environment that I'm missing that would be well-suited to the job.