37 Shatter Andrew or Rob


    Feb 19 2014 | 9:58 am
    hello dera List,
    So my purpose is to use the excellent Shatter patch from Andrew Benson in jitte recipes book3 and to make it on jit.gl.text2D or 3D.
    So my first test was to give a name @ the jit.gl.text3D texture and to try to get it back in the shatter pacth a second try was to try to use share_context trick but i had no success.
    I may have done something wrong so if you could help me to make things running it would be fine...
    I joined the shatter patch with a jit.gl.text3D in it
    Thank you
    cheers
    Hubert
    OS X 6.8 Max 6.1.6

    • Feb 19 2014 | 1:19 pm
      Hello dear List,
      So i found a way to reach my purpose but well let's say this a patching style and not a coder style
      So i used jit.desktop to shoot jit.gl.text3D and send it to jit.gl.texture.
      Well it works but it's heavily cpu loaded!!
      So if there is anybody across the atlantic ocean who's not able to sleep...
      or anyone here abroad the european continent who has this kind of, you know, lovely and tiny patching secret, i would enjoy to slow down my cpu calculation and bring these calculation to my powerful GPU.
      Cheers
      Hubert
    • Feb 19 2014 | 1:34 pm
      Hello dear list,
      ok find that lovely thread ...
      Topic: Having jit.gl.text3d -> jit.gl.mesh display multiple letters ...
      Let's say i'm looking after draw mode stuff...
      But it's coming
      Cheers
      Hubert
    • Feb 23 2014 | 7:50 pm
      simply capture the gl.tex3d with a gl.node, and use the gl.node texture output as the input texture for the shatter effect.
    • Feb 24 2014 | 10:06 pm
      Hello Rob,
      Man man man so easy!!
      Thanks for the tip
      But now i learned that node is my friend for many more than this one...
      Cheers
      Hubert