3d: Edges of a Dodecahedron
Hello,
I would like to make an openGL dodecahedron where I can change the color of each edge independently. (In fact I would like to make a black dodecahedron where the edges are white lights (like neon lights) that I can control changing their intensities).
I have been playing with jit.gl.plato but I can’t figure how to control the color of each edge of the 12 pentagons …
I have very little knowledge of 3D and openGL (but good knowledge of max) and I would like to know the best /easiest way to do this? Any help-example is much appreciated …
Thanks,
Felix