3d model animation
I can map video textures and animate models directly in 3ds max via midi, but as I'm sequencing the video in max msp and it can already import 3d models and apply video textures, why not animate it in max msp as well?
any ideas?
The only thing I can think off is to import a different model for every frame of the animation then trigger each frame of the model animation in turn via a group, does sound like rather a workaround though.
Or is there a way to create animated planes like this already in max msp?
You could do this sort of thing with jit.gl.nurbs or maybe jit.gl.mesh, you can texture them with a movie too.
Right, I was looking at the both last night and they're exactly what I'm after, I can't figure out how to use their control points just yet, Ideally these control points need to be driven by number boxes using a combination of automation and audio amplitude (from spigot).
The answers probably staring me right in the face, but I'd welcome any further pointers.
Thanks Luke.
Hello,
I'd highly recommend digging around in the Jitter Recipes on this site. There are several examples of driving 3D forms with audio or other data. https://cycling74.com/tutorials/jitter-recipes-book-1/
In the forthcoming Max 6 release, jit.gl.model will be able to import and use 3D models with animations and skeletons.
Here's a quick example of how to move points of a plane with gl.mesh, but it might be a bit of a faff for your purposes.
Haha, patch might help!
Very cool, thanks you guys.
I've been going around in circles for days failing to get a grip on this because I don't really understand matrices, I appreciate your helping me out, I shall dissect your patch Luke slowly till it sinks in.