What I'd like to do:
— Photograph an object front, right, back, left
— Build 3D model of object from photos
— Apply front, right, back, left photos as textures to appropriate faces
— Use Jitter for realtime manipulation of model
If the model is built with Blender 2.5, what export method will allow Max 6 jit.gl.model to display the model with textures?
Alternatively, if all the modelling could be done in Max 6 I'd appreciate pointers to the objects/workflow one would use.