3d Projection mapping in Jitter vs....

Augustine Bannatyne - Leudar's icon

Hello all,
I have read related posts but havent found suitable recent threads on this subject.
I've been using Max MSP of many years and have a little experience with Jitter. I am now looking to branch in to 3D projection mapping to sync audio and video and was wondering how well Jitter can do this ? I was thinking of making 3D animations in Blender and then importing them into Jitter/Touch designer/Resolume or any of the tools listed here :

Would I be able to do do as much with Jitter as I would with say - touch designer or splash ? Is there a way of mapping objects that may be moving in realtime (a tall order I know). If jitter isnt the way to go is there another piece of software that plays nicely with Max via osc etc ? I am mainly interested in creating site specific art installations and theatre (sort of) and it would be really nice to work all with max msp/jitter as obviously syncing would be a lot easier, but I do want to create some quite sophisticated effects using multiple projectors and possibly robotics in the future. If Jitter is fine for this kind of work can someone suggest some objects/packages for me ?
thankyou kindly in advance,
Augustine

Rob Ramirez's icon

jit.world is your context and window. jit.gl.pass does post-processing. jit.gl.cornerpin, jit.gl.mesh and jit.gl.nurbs are your mapping / warping tools. jit.gl.syphonserver (mac) or jit.gl.spoutserver (win) (download the Syphon or Spout package from the package manager) are your inter-app texture sharing tools.