3d Sound Spaitialisation Tool


    May 04 2013 | 7:08 pm
    I have recently prototyped a sound spatialisation tool using MaxMSP as part of a university project. It allows you to load a sound and animate it, along with a virtual microphone, using jitter. Doppler shift, surround panning, amplitude and high frequency attenuation, and reverb are added based on the relative positions and 3d "world size" . It's not quite finished yet so some of the UI elements are redundant and it is far from optimised, but I would be grateful if I could get some feedback on the idea, interface design, sound quality etc. It's my fourth real go at a MaxMSP project and I've learnt a lot (and run into many problems!) in the process.
    Here's a link to the .app (Mac only) if anyone wants to try it out:
    Screenshot:
    Thanks

    • Jul 11 2014 | 3:06 am
      Is this project on github? I would love to check it out.