a bank of enveloppes

    Jun 02 2009 | 2:22 pm
    I would like to be able to use a bank of differentu kind of envelopes stored the in a coll object to send them to the function object Has someone done already this kind of things in a more constructing way as using by hands the object preset with function ? thanks

    • Jun 02 2009 | 2:43 pm
    • Jun 02 2009 | 6:29 pm
      I would use either preset as you said, which is the simplest way of doing it, or pattrstorage. pattrstorage is great since you can interpolate between settings. all depends on what you want to do with it in the end. in any case here is a quick example. load the attached .xml file via the read command then click on the message box feeding the line object. the four states saved in pattrstorage are the same as the ones in the preset.
    • Jun 02 2009 | 9:22 pm
      This is how I do it!
      This patch has some thing more than the preset saver, but the process is numbered!
      It's a Max 5.0.x patch.
    • Jun 02 2009 | 11:03 pm
      what is common around here is to use a [zl reg] to drive a [line~].
      the idea to store presets in a [coll] seems absolutely right.
    • Jun 03 2009 | 9:54 am
      Thanks for your answer Rui your patch seems to be a good way to work but I did not get how you name your enveloppes ? In fact in my question there is two questions - the ways of storing enveloppes (techniccal problem) - what is a good bank of enveloppe wich becomes a musical problem Emmanuel Nunes worked on it at Ircam he used 16 differents enveloppes for his work Lichtung so to resume what would be a kind of exhaustive shape's bank to control synthesis ?
      Thanks and good music
    • Jun 03 2009 | 10:02 am
      Dear Rui,
      an other question when you click on "open audio file" the open dialog folder does not see sound files de you know the message to be able to load them ?
    • Jun 03 2009 | 10:52 am
      First If you follow the "step 2" of my patch, you can see that all points are sended to a pack object. that pack object creates a list with 3 elements: 1º is the index of your preset, 3º is an symbol containing all point from function object (it's a symbol because it's on commas) and the 2nd element of that list is your preset's name.
      [pack 0 unnamed preset]
      So you just have to send some name to the second inlet of pack object to give it a name. Check this!
      Right click on [opendialog] object and select "open help"
      In the help patch you can see that you can sen the message "sound" instead of "open" to open only sound files.
      Realy? I don't think! That never worked on my computers since Max 4, but on Macs could work... I don't know! Here, that message opens an dialog that let you search for *.* files... I've never understand that! but you can try!
      Hope it help something.