I'm looking for the most efficient way to turn a long list of coordinates into a vertex position matrix for jit.gl.mesh. I'm receiving the list from a Processing sketch from another computer via UDP/OSC.
The list is in the form (X1 Y1 Z1 X2 Y2 Z2 X3 ...) and I dont know the length beforehand.
Below's a method I came up with but I don't think it's very efficient. Any tips?