Advanced Camera Rotation In OpenGL


    Jan 15 2006 | 5:37 am
    Hi all,
    A quick question, why is it not possible to rotate in x and y at the
    same time in the AdvancedCamera.pat located in the 3rd party jitter
    examples? it stalls after a while... i believe through a clogging of
    messages as the x and y rotation values are sent to the same place...
    i guess i just want to be able to control it with the x, y values of
    a mouse like in a computer game... am i missing something?
    thanks,
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    Timothy J. Devine
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    Experimedia - Artist in Residence
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    State Library of Victoria
    328 Swanston Street
    Melbourne Australia 3000
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