Advanced Camera Rotation In OpenGL
Hi all,
A quick question, why is it not possible to rotate in x and y at the
same time in the AdvancedCamera.pat located in the 3rd party jitter
examples? it stalls after a while... i believe through a clogging of
messages as the x and y rotation values are sent to the same place...
i guess i just want to be able to control it with the x, y values of
a mouse like in a computer game... am i missing something?
thanks,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
Timothy J. Devine
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
Experimedia - Artist in Residence
>>>>>>>>>>>>>>>>
State Library of Victoria
328 Swanston Street
Melbourne Australia 3000
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>