Advanced Camera Rotation In OpenGL

    Jan 15 2006 | 5:37 am
    Hi all,
    A quick question, why is it not possible to rotate in x and y at the same time in the AdvancedCamera.pat located in the 3rd party jitter examples? it stalls after a while... i believe through a clogging of messages as the x and y rotation values are sent to the same place... i guess i just want to be able to control it with the x, y values of a mouse like in a computer game... am i missing something?
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