Advice about programming language for MaxMSP development : C, C++, Flext? Books?


    Dec 09 2009 | 8:24 pm
    Hello,
    What compiled language would you recommend to a beginner to create MaxMSP externals on MacOS X : - C ? - C++ ? - C++ with Flext? - other ?
    Also, which book(s) would you recommend (possibly in French) to learn programming in the advised language?
    Thank you in advance.
    Best regards,
    Roald Baudoux

    • Dec 09 2009 | 11:13 pm
      this is just what i've been meaning to ask
    • Dec 09 2009 | 11:31 pm
      C to start with, since most max externals you find with source code are written with C. After that it's relatively painless to move to C++ (if you need to).
      Kerrnigan & Ritchie - The C programming Language is really good
    • Dec 10 2009 | 12:44 am
      + 1
    • Dec 10 2009 | 2:57 pm
      +1
      K&R (pour les intimes) existe en français chez Dunod: http://www.dunod.com/livre-dunod-9782100487349-le-langage-c.html
      I never read this second edition and just discovered that my copy is now 20 years old...
      p
    • Dec 11 2009 | 7:40 pm
      When I was first learning C, I found "Practical C Programming" by Steve Oualline to be very effective. It does enough hand-holding to be helpful, but doesn't treat you like you're clueless.
    • Dec 12 2009 | 12:12 am
      I found this one : "Le Livre Du C Premier Langage", Claude Delannoy, Eyrolles.
      Thanks for all the answers.
      Roald Baudoux
    • Dec 14 2009 | 12:00 am
      hi,
      thanks for the refs.
      what is the less painful way to move a Jitter project from C to C++ ?
      best
      a.
    • Dec 14 2009 | 3:21 pm
      You might want to consider making shaders (if what you're trying to do apply to that...). It's super fast.
    • Dec 14 2009 | 4:27 pm
      I see that the question originates from experienced Max users, but just a remark for readers of the thread... The first question before developing an external in Max is of course to look if Java/mxj is an option (or, as says EJ shaders in Jitter). Because it might be really more difficult/time consuming to develop and maintain a C external on PC and Mac.
    • Dec 14 2009 | 4:27 pm
      Sorry, not a very useful comment, didn't see the thread was in the "dev" forum.
    • Dec 14 2009 | 4:47 pm
      For what I want to do (to communicate with a GigE camera) shader or Java are not a solution...
    • Dec 14 2009 | 5:42 pm
      Tim and Graham (at least) posted some examples of C++ externals (there's even one in the SDK now). It's quite straightforward AFAICT.
    • Dec 19 2009 | 1:28 am
      The example in the SDK for a general Max object that uses C++ is the 'collect' example (uses a std::vector from the library).
      Similarly, there is a 'simplejit' example ( in the latest SDK @ https://cycling74.com/download/MaxSDK-5.1.1.zip ) for Jitter that uses C++ (some easy template stuff).
      The SDK examples are really C-ish and just using a couple of random things from C++. The templates that Graham made for C++ really much more C++ish than these SDK examples. You should be able to search the forum to find them.
      Cheers