For my senior project, I will be making an audio middleware of sorts, that will be interoperating with Unity. (through [myu] I assume.) Based on the climactic gameplay of the Unity game, Max/MSP will be creating a more embellished ensemble, based on pre-recorded audio stems of mine.
I have already started collecting some resources and info around the subject, and trying to get down to figure out the nuts and bolts of this, but I was just wondering whether anybody has anything of relevance to the subject? From Unity-to-Max-to-Unity music interoperation tutorials to algorithmic music considerations for video games etc.? Much appreciated!