As the title suggests, I've noticed that the "anchor" attribute is not working anymore if a OB3D is drawn via a jit.gl.sketch using "drawobject xx 0". Even using a jit.anim.node. I wonder why? (First example)
And: If i try to emulate an anchor using two jit.anim.nodes in series there is no movement at all. Am I doing something wrong? (Second example)
Thanks for your help!
Model: MBPro6,2, BootROM MBP61.0057.B0C, Intel Core i5, 2.4 GHz, 8 GB Ram
Graphics: NVIDIA GeForce GT 330M, PCIe, 256 MB
Graphics: Intel HD Graphics, Built-In, 288 MB
OSX 10.6.8, Max 6.0.7