Animating particules
I need to find a way if possible to animate particles in max msp. Iv'e created a collada file (.dae), is it possible to replace normal particule spheres with animated objects whilst still acting as particles?
search the forum for particles.
check out the jit.p.shiva / jit.p.vishnu objects.
use the jit.gl.multiple and jit.gl.model to animate your collada files.
Max Patch
Copy patch and select New From Clipboard in Max.
below is a basic patch for max 6.1
however there's an issue i just discovered that requires toggling the displaylist attribute off and on one time to avoid slow performance.