Animating particules


    Apr 15 2013 | 11:18 pm
    I need to find a way if possible to animate particles in max msp. Iv'e created a collada file (.dae), is it possible to replace normal particule spheres with animated objects whilst still acting as particles?

    • Apr 16 2013 | 6:08 pm
      search the forum for particles.
      check out the jit.p.shiva / jit.p.vishnu objects.
      use the jit.gl.multiple and jit.gl.model to animate your collada files.
      below is a basic patch for max 6.1
      however there's an issue i just discovered that requires toggling the displaylist attribute off and on one time to avoid slow performance.