[ann] Bonk3~

    MaxMSP

    barry threw's icon
    barry threw's icon
    barry threw
    Jun 22 2008 | 1:24 am
    Miller Puckette and I are happy to release Bonk3~, and updated version of Bonk~. It's pretty configurable, and I find better results with this than the previous version. Don't ask me what happened to Bonk2~, we're still figuring out how to deal with it emotionally.
    For right now it is available on my site at http://www.barrythrew.com/software/ , and should be available on Miller's site at some point in the not so distant future. There is a make file for pd there as well. Works under Max 4 and 5. Source is there because thats how I roll.
    The object is complied for Mac UB, and will compile for Windows, although I haven't done it. If anyone does, send it over and I will include it in the package. My general M.O. is not to care about Windows until forced by Adam Smith's invisible hand.
    Ted Appel also did some work on this, and Ben Bracken stumbled upon the solution to a strange bug I had. Mad props.
    Please send me bug reports. There probably are some.
    bt
    barry threw Media Art and Technology
    San Francisco, CA Work: 857-544-3967 Email: bthrew (at) gmail (dot) com Web: www.barrythrew.com

    • cebec's icon
      cebec's icon
      cebec
      Jun 22 2008 | 7:12 pm
      I use Bonk v1.3 a lot so thank you for this latest version...
      Matt
      Share
    • Mathieu Chamagne's icon
      Mathieu Chamagne's icon
      Mathieu Chamagne
      Jun 23 2008 | 10:28 am
      Thanks for this update ! Bonk~ has always been of of my favorite max objects !
      the "debouncedecay" (Minimum time (msec) between attacks) parameter doesn't seems to work better than in previous version ... : any value > 0 just makes bonk3~ ouput nothing. or maybe I misenderstand how to use this parameter ?..
      (macbookpro 2.3ghz / os10.5.3 / maxMSP 5.02)
      Mathieu Chamagne
      ________________ Mathieu Chamagne mathieu.chamagne@free.fr
    • Mathieu Chamagne's icon
      Mathieu Chamagne's icon
      Mathieu Chamagne
      Jun 23 2008 | 10:44 am
      about debouncedecay : if debouncedecay is set to 1 : bonk3~ only ouput a new bang if new attack loudness is > previous attack loudness. so very quickly, you reach the maximum and bonk~ stop ouputing new value (or you'll probably end by breaking your percussion / mic trying to play louder and louder to trig bonk~ !). I don't think that this behaviour match the description of this parameter : "Minimum time (msec) between attacks"
      Mathieu
      ________________ Mathieu Chamagne mathieu.chamagne@free.fr
    • nc's icon
      nc's icon
      nc
      Jun 23 2008 | 1:51 pm
      Thank's for bonk~ update,
      I'm trying to compile the object for windows, but i got an error message : missing plus~.c file (and plus~.def) in the folder .
      Could you add these files ? thank's
      nicolas carriere
    • Stefan Tiedje's icon
      Stefan Tiedje's icon
      Stefan Tiedje
      Jun 23 2008 | 5:20 pm
      barry threw schrieb: > Miller Puckette and I are happy to release Bonk3~, and updated version > of Bonk~. It's pretty configurable, and I find better results with this > than the previous version. Don't ask me what happened to Bonk2~, we're > still figuring out how to deal with it emotionally.
      Thanks for doing this...
      And as you are into this bonk~/fiddle~ business, may I ask the question?
      As far as I know, both bonk and fiddle~ do a fft on the signal. Would it be hard to create a version which would run inside a pfft~? Often I need that kind of analysis and have to do an fft on the same signal. To avoid to do the fft twice, I could imagine to deliver the fft'ed signal inside a pfft~...
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com
    • barry threw's icon
      barry threw's icon
      barry threw
      Jun 24 2008 | 4:10 am
      They aren't needed...the visual C file just isn't correct....that is just the template that ships with the max sdk...
      you'll have to set up the vc++ to find the requisite files yourself...i don't have access to a windows machine and vc without a good deal of work, that i'm not going to do because i don't personally care that much right now.
      if you give me like 4 months i'll probably have to eventually, but it isn't at the top of my docket.
      bt
      On Jun 23, 2008, at 6:51 AM, nicolas carriere wrote:
      > Thank's for bonk~ update, > > I'm trying to compile the object for windows, but i got an error > message : > missing plus~.c file (and plus~.def) in the folder . > > Could you add these files ? > thank's > > nicolas carriere
    • barry threw's icon
      barry threw's icon
      barry threw
      Jun 24 2008 | 4:15 am
      Yeah, that seems a bit off. Will research.
      bt
      On Jun 23, 2008, at 3:44 AM, mathieu.chamagne@gmail.com wrote:
      > about debouncedecay : > if debouncedecay is set to 1 : > bonk3~ only ouput a new bang if new attack loudness is > previous > attack loudness. so very quickly, you reach the maximum and bonk~ > stop ouputing new value (or you'll probably end by breaking your > percussion / mic trying to play louder and louder to trig bonk~ !). > I don't think that this behaviour match the description of this > parameter : "Minimum time (msec) between attacks" > > Mathieu > > ________________ > Mathieu Chamagne > mathieu.chamagne@free.fr > > http://mathieuchamagne.com > http://www.maxobjects.com > > > >
    • barry threw's icon
      barry threw's icon
      barry threw
      Jun 24 2008 | 4:15 am
      Thats a good idea, but I doubt I get to it for awhile.
      Someone else is welcome to tackle that from the source. I would give it about 4 months before I can think about it really.
      bt
      On Jun 23, 2008, at 10:20 AM, Stefan Tiedje wrote:
      > barry threw schrieb: >> Miller Puckette and I are happy to release Bonk3~, and updated >> version of Bonk~. It's pretty configurable, and I find better >> results with this than the previous version. Don't ask me what >> happened to Bonk2~, we're still figuring out how to deal with it >> emotionally. > > Thanks for doing this... > > And as you are into this bonk~/fiddle~ business, may I ask the > question? > > As far as I know, both bonk and fiddle~ do a fft on the signal. > Would it be hard to create a version which would run inside a pfft~? > Often I need that kind of analysis and have to do an fft on the same > signal. To avoid to do the fft twice, I could imagine to deliver the > fft'ed signal inside a pfft~... > > Stefan > > > -- > Stefan Tiedje------------x------- > --_____-----------|-------------- > --(_|_ ----|-----|-----()------- > -- _|_)----|-----()-------------- > ----------()--------www.ccmix.com >
    • cebec's icon
      cebec's icon
      cebec
      Dec 18 2009 | 2:41 am
      I looked where bonk3~'s supposed to be and it's not there anymore:
      Fortunately, I found it in my archive but it's OS X UB, of course -- has anyone compiled it for Windows?
      Thanks.
    • genfu's icon
      genfu's icon
      genfu
      Dec 18 2009 | 3:11 am
      I would also find a version of bonk which works in windows and max5 really useful
    • oli larkin's icon
      oli larkin's icon
      oli larkin
      Jan 18 2010 | 5:42 pm
      i found bonk3 via google cache and built a windows version if anyone wants it
    • cudnylon's icon
      cudnylon's icon
      cudnylon
      Jan 18 2010 | 5:45 pm
      can I get the OS X UB version off of anyone? bonk~ is a major component of my patch.
    • kp*'s icon
      kp*'s icon
      kp*
      Jan 19 2010 | 5:16 am
      I think that bonk3~ just became bonk1.4 upon release. (1.4 is still mistakenly labeled 1.3 when you load it in the max window, but is 1.4 on the site). I could be wrong about all this.
      And can be found here:
      I am on OS X 10.5.x and have been using bonk1.4 no problems.
    • winston's icon
      winston's icon
      winston
      Oct 15 2010 | 6:36 pm