p.jit.gl.shader has been upgraded.
Also, I'm moving the bulk of the max/msp/jitter category away from my website to p.wiki where I hope you'll visit and join in the fun!
There is also an upgrade to p.storage available.
If you're not familiar with these, p.storage is an abstraction that works alongside pattrstorage and manages tasks related to your presets whilst p.jit.gl.shader is a wrapper for the jitter shader object which automatically exposes all the parameters for a shader and lets you edit them quickly and easily.
Happy new year to you all!