Another problem with jit.gen & jit.pix

    Oct 03 2012 | 5:56 am
    I wanted to make crossfade, using jit.gen and found that interpolation inside sample in jit.gen & pix is working incorrectly. Although through okay.

    • Oct 03 2012 | 5:59 am
    • Nov 09 2012 | 5:17 am
      Answer please, taken into account whether the problem? Because in 6.0.8 is unpatched (. Sincerely Arthur.
    • Nov 12 2012 | 3:48 am
      I'm interested in because that has problems with the feedback, using a sample from jit.gen because incorrectly interpolation.
    • Nov 14 2014 | 12:37 pm
      in max 7 is still the problem is not solved ... it's weird (
    • Nov 14 2014 | 6:40 pm
      Yes, this is an unfortunate side effect of some subtle differences between OpenGL pixel shaders and direct pixel processing on the CPU. In OpenGL, the sampling coordinates are generated by rasterizing a quad and interpolating across the rasterized pixels. This produces slightly different 2d coordinates, which accounts for the difference you're seeing. You can use the [nearest] operator to have better results on the CPU. In the end, the solution for using [sample] will be some kind of different sampling mode that's equivalent to what happens in OpenGL.