Another standalone question : "can't open resource"


    Apr 28 2006 | 7:16 pm
    Hi all! I'm finishing up a patch for an installation right now and ran into a little quirk when building the standalone... The error occurs when I load textures to the jit.gl.texture object and reads : jit.qt.movie : can't open resource 'filename.jpg' I've tried including the files in the build, putting them in the same folder as the resulting appplication and the option 'utilize search path in preferences file' using the 'standalone' object. None of which had any positive results... It all works fine when I load the textures in manually, so no errors or anything there...
    rgds, Brecht.

    • Apr 28 2006 | 10:03 pm
      mac?
      put the jpg in the standalone package: ctl-click, select "show package contents" and navigate to Contents/MacOS and put the file there. That should probably work out for you!
    • Apr 30 2006 | 9:38 am
      That, unfortunately, didn't work... :(
    • Apr 30 2006 | 10:05 am
      Make sure you don't include he file in the collective file (as saved in the collective builder/application builder window) *and* put inside the package's support folder. It will only find the version in the collective in this case. If you are experiencing these sorts of troubles, I would suggest only the latter (in the filesystem rather than in the collective file itself .mxf )
      Hope this helps.
      -Joshua
    • Apr 30 2006 | 10:13 am
      That's it! Works perfectly! Thanks a zillion, drinks on me!