any examples of attractors / repellers with jit.p based particle system ?


    Jun 25 2013 | 10:09 pm
    I'm looking for an example of attractors / repellers with jit.p based particle system.
    That would be nice to have some features like that directly built-in (I'm thinking here about performance, not laziness of building some jit.gen based modifiers)
    Anyway, I'm a bit confused with jit.p family. It seems a lot of things are driven inside objects but not all etc etc.