any examples of attractors / repellers with jit.p based particle system ?

Julien Bayle's icon

I'm looking for an example of attractors / repellers with jit.p based particle system.

That would be nice to have some features like that directly built-in (I'm thinking here about performance, not laziness of building some jit.gen based modifiers)

Anyway, I'm a bit confused with jit.p family.
It seems a lot of things are driven inside objects but not all etc etc.

Robin Price's icon

Did you find any?