Apply shader for entire context


    Mar 13 2008 | 3:39 pm
    Hello,
    I'm trying to apply a transformation (like a keystone) on a render which contains several objects (jit.gl.sketch, and rr.gl.ogre), but it's not so easy !!!
    We write the shader, but I don't understand how to apply it on the render.
    Maybe someone hav a clue?
    reno- www.didascalie.net

    • Mar 13 2008 | 4:37 pm
      hi, there is a known solution to capture the entire rendering context. documented (if im right- for origin search for "usetexture targetx, to_texture" - on Andrew B recipes) i used it my own keystone patch, which i shared recently, and cleaned lately so here is a repost. see the keystone sub patch for more.
      it is fairly large so its in pat format.
    • Mar 13 2008 | 4:46 pm
      btw. for a different take on keystoning via nurbs see jasch patch @ https://cycling74.com/forums/index.php?t=msg&goto=12843
      On Thu, Mar 13, 2008 at 6:37 PM, yair reshef wrote: > hi, there is a known solution to capture the entire rendering context. > documented (if im right- for origin search for "usetexture targetx, to_texture" - on Andrew B recipes) > i used it my own keystone patch, which i shared recently, and cleaned lately so here is a repost. > see the keystone sub patch for more. > > it is fairly large so its in pat format. > > > >
    • Mar 13 2008 | 5:47 pm
    • Mar 13 2008 | 7:27 pm