Apply shader for entire context
Hello,
I'm trying to apply a transformation (like a keystone) on a render
which contains several objects (jit.gl.sketch, and rr.gl.ogre), but
it's not so easy !!!
We write the shader, but I don't understand how to apply it on the
render.
Maybe someone hav a clue?
reno-
www.didascalie.net
hi, there is a known solution to capture the entire rendering context.
documented (if im right- for origin search for "usetexture targetx, to_texture" - on Andrew B recipes)
i used it my own keystone patch, which i shared recently, and cleaned lately so here is a repost.
see the keystone sub patch for more.
it is fairly large so its in pat format.
btw.
for a different take on keystoning via nurbs see jasch patch @
https://cycling74.com/forums/index.php?t=msg&goto=12843
On Thu, Mar 13, 2008 at 6:37 PM, yair reshef wrote:
> hi, there is a known solution to capture the entire rendering context.
> documented (if im right- for origin search for "usetexture targetx,
to_texture" - on Andrew B recipes)
> i used it my own keystone patch, which i shared recently, and cleaned
lately so here is a repost.
> see the keystone sub patch for more.
>
> it is fairly large so its in pat format.
>
>
>
>