Creating an array of LiveAPI objects, I'd like to know if objects are really killed if I splice all elements of that array.
It doesn't seem from a performance/efficiency point of view.
Indeed, my liveset is ok, no lag nothing.
I put the device, if I build a lot of callback, it lags a very bit (only the audio meters)
If I click on my button which splices ALL object in the array, it still lags.
If I delete the device, then undo, no more lags.