artnet
hi... has anyone used artnet (dmx over ethernet) or developed an
artnet object or patch???
thanks
mark
-----------------------
www.markfell.com
-----------------------
Can't find anything on google or maxobjects.com. I'm interested in this aswell.
Mattijs
Quote: mfell wrote on Wed, 06 June 2007 13:05
----------------------------------------------------
> hi... has anyone used artnet (dmx over ethernet) or developed an
> artnet object or patch???
> thanks
> mark
> -----------------------
> www.markfell.com
> -----------------------
>
>
>
>
----------------------------------------------------
i think vvvv has an artnet 'node' (object) which im going to look into
m
On 6 Jun 2007, at 14:12, Mattijs Kneppers wrote:
>
> Can't find anything on google or maxobjects.com. I'm interested in
> this aswell.
>
> Mattijs
>
> Quote: mfell wrote on Wed, 06 June 2007 13:05
> ----------------------------------------------------
>> hi... has anyone used artnet (dmx over ethernet) or developed an
>> artnet object or patch???
>> thanks
>> mark
>> -----------------------
>> www.markfell.com
>> -----------------------
>>
>>
>>
>>
> ----------------------------------------------------
>
>
> --
> SmadSteck - http://www.smadsteck.nl
> Hard- and software for interactive audiovisual sampling
-----------------------
www.markfell.com
-----------------------
Quote: mfell wrote on Wed, 06 June 2007 15:32
----------------------------------------------------
> i think vvvv has an artnet 'node' (object) which im going to look into
> m
>
As in trying to make it into a max object?
Mattijs
no, as in buying a pc to run vvvv so i can use artnet :(
m
On 6 Jun 2007, at 16:00, Mattijs Kneppers wrote:
>
> Quote: mfell wrote on Wed, 06 June 2007 15:32
> ----------------------------------------------------
>> i think vvvv has an artnet 'node' (object) which im going to look
>> into
>> m
>>
>
> As in trying to make it into a max object?
>
> Mattijs
> --
> SmadSteck - http://www.smadsteck.nl
> Hard- and software for interactive audiovisual sampling
-----------------------
www.markfell.com
-----------------------
Quote: mfell wrote on Wed, 06 June 2007 17:34
----------------------------------------------------
> no, as in buying a pc to run vvvv so i can use artnet :(
> m
>
Aw. I don't think artnet is a very hard protocol to implement in C, so someone that has experience with usb devices should be able to code a max object.
How much will the pc + vvvv learning time cost you? Perhaps for this amount of money somone is willing to give it a try?
Just look at http://www.google.com/codesearch?hl=en
&q=+artnet+dmx+show:zI3zU48Wzos:8m1xQWRedxQ:ngMffP0CVcc&sa=N&cd=2&ct=rc
&cs_p=http://www.nomis52.net/data/artnet/qlc/artnetout.tar.gz
&cs_f=artnetout/artnetthread.cpp#a0
We're almost done! ;)
Mattijs
Quote: Mattijs wrote on Wed, 06 June 2007 17:55
----------------------------------------------------
> Just look at http://www.google.com/codesearch?hl=en
> &q=+artnet+dmx+show:zI3zU48Wzos:8m1xQWRedxQ:ngMffP0CVcc&sa=N&cd=2&ct=rc
> &cs_p=http://www.nomis52.net/data/artnet/qlc/artnetout.tar.gz
> &cs_f=artnetout/artnetthread.cpp#a0
>
> We're almost done! ;)
>
> Mattijs
----------------------------------------------------
No, seriously, after some more checks I think this guy could be willing to help..
Mattijs
yeh i guess you are right. but i wanted to learn vvvv anyway..
but i would like to know if anyone would write an artnet object.. i
dont think it would need any experience of usb as its ethernet...
m
On 6 Jun 2007, at 16:55, Mattijs Kneppers wrote:
>
> Quote: mfell wrote on Wed, 06 June 2007 17:34
> ----------------------------------------------------
>> no, as in buying a pc to run vvvv so i can use artnet :(
>> m
>>
>
> Aw. I don't think artnet is a very hard protocol to implement in C,
> so someone that has experience with usb devices should be able to
> code a max object.
>
> How much will the pc + vvvv learning time cost you? Perhaps for
> this amount of money somone is willing to give it a try?
>
> Just look at http://www.google.com/codesearch?hl=en&q=+artnet+dmx
> +show:zI3zU48Wzos:
> 8m1xQWRedxQ:ngMffP0CVcc&sa=N&cd=2&ct=rc&cs_p=http://www.nomis52.net/
> data/artnet/qlc/artnetout.tar.gz&cs_f=artnetout/artnetthread.cpp#a0
>
> We're almost done! ;)
>
> Mattijs
> --
> SmadSteck - http://www.smadsteck.nl
> Hard- and software for interactive audiovisual sampling
-----------------------
www.markfell.com
-----------------------
Forgive me if I am being obscenely slow, but what is the benefit of
"artnet" over something like OSC?
I mean both run over ethernet, and both require conversion to become
DMX, right? The choice of protocol shouldn't matter all that much,
should it? The upside with OSC is that udpsend and udpreceive are both
in Max already, you can quickly compile a client app to sit on any
machine, anywhere in the world...
Andreas.
mark@markfell.com skrev:
> yeh i guess you are right. but i wanted to learn vvvv anyway..
> but i would like to know if anyone would write an artnet object.. i
> dont think it would need any experience of usb as its ethernet...
> m
>
> On 6 Jun 2007, at 16:55, Mattijs Kneppers wrote:
>
>>
Since artnet is used by most light technicians I assume there are much more readymade convertors and control desks designed specifically for this protocol.
Mattijs
Quote: Wetterberg wrote on Wed, 06 June 2007 20:13
----------------------------------------------------
> Forgive me if I am being obscenely slow, but what is the benefit of
> "artnet" over something like OSC?
>
> I mean both run over ethernet, and both require conversion to become
> DMX, right? The choice of protocol shouldn't matter all that much,
> should it? The upside with OSC is that udpsend and udpreceive are both
> in Max already, you can quickly compile a client app to sit on any
> machine, anywhere in the world...
>
> Andreas.
>
>
> mark@markfell.com skrev:
> > yeh i guess you are right. but i wanted to learn vvvv anyway..
> > but i would like to know if anyone would write an artnet object.. i
> > dont think it would need any experience of usb as its ethernet...
> > m
> >
> > On 6 Jun 2007, at 16:55, Mattijs Kneppers wrote:
> >
> >>
>
>
>
----------------------------------------------------
Well, even the guys that invented the protocol, Artistic License, seem
to have a fairly bland selection going on:
http://www.artisticlicence.com/cat3_1.htm
I see nothing revolutionary there, and since both the dmxusbpro unit and
the Art Net converters end up as a DMX universe I don't see much of a
real-world difference.
By the way, when you say "most light technicians", you must mean "most
light technicians who need to network several universes of DMX" - which
can't be a great number of people, right?
Mattijs Kneppers skrev:
> Since artnet is used by most light technicians I assume there are much more readymade convertors and control desks designed specifically for this protocol.
>
> Mattijs
>
> Quote: Wetterberg wrote on Wed, 06 June 2007 20:13
> ----------------------------------------------------
>
>> Forgive me if I am being obscenely slow, but what is the benefit of
>> "artnet" over something like OSC?
>>
>>
my understanding is that the advantage of artnet over OSC is that
there are hardware units that can convert from artnet to dmx and also
increasingly many fixtures now come with artnet onboard. if i was
using OSC i would have to have a computer receiving it, and then some
from of dmx unit attached to the computer. but im not an expert in
lighting systems so if you know otherwise please let me know.
m
On 6 Jun 2007, at 19:37, Mattijs Kneppers wrote:
>
> Since artnet is used by most light technicians I assume there are
> much more readymade convertors and control desks designed
> specifically for this protocol.
>
> Mattijs
>
> Quote: Wetterberg wrote on Wed, 06 June 2007 20:13
> ----------------------------------------------------
>> Forgive me if I am being obscenely slow, but what is the benefit of
>> "artnet" over something like OSC?
>>
>> I mean both run over ethernet, and both require conversion to become
>> DMX, right? The choice of protocol shouldn't matter all that much,
>> should it? The upside with OSC is that udpsend and udpreceive are
>> both
>> in Max already, you can quickly compile a client app to sit on any
>> machine, anywhere in the world...
>>
>> Andreas.
>>
>>
>> mark@markfell.com skrev:
>>> yeh i guess you are right. but i wanted to learn vvvv anyway..
>>> but i would like to know if anyone would write an artnet object.. i
>>> dont think it would need any experience of usb as its ethernet...
>>> m
>>>
>>> On 6 Jun 2007, at 16:55, Mattijs Kneppers wrote:
>>>
>>>>
>>
>>
>>
> ----------------------------------------------------
>
>
> --
> SmadSteck - http://www.smadsteck.nl
> Hard- and software for interactive audiovisual sampling
-----------------------
www.markfell.com
-----------------------
Hi,
a couple of years ago i tried using an artnet to dmx box in order to
control multiple led light fixtures ( i needed someting like 600 dmx
channels and artistic license had one box with two dms universes out).
The whole of Artnet can do more than just dmx over ethernet, but if
you are interested in only the dmx part their protocol is really
simple: it is basically a list of all the dmx data plus an artnet
header.
If you use aka.datagram to format your data you can use udpsend (read
the CNMAT compatibility thingie in the helpfile) to send them to your
artnet box. No need for new externals.
For receiving you'd need to decode packets received by udpreceive,
don't remember now whether aka.datagram can do that too.
Below the abstraction I made at the time to send dmx values to an
artnet box, I made it a couple of years ago, you should replace
ot.udp by udpsend since times have changed and perhaps change the
patch a bit accordingly.
For the project I was working on at the time (see: http://
www.lumen.nu/rekveld/wp/?p=121 ) I ended up buying two lanboxes under
pressure of a deadline, and later it turned out that the artnet box I
had was a faulty one. (They repaired it and I've never used it since,
want to buy one ? it's a Net-Lynx O/P, i'll take any reasonable
offer....)
The lanboxes are great, by the way, they use a similar (but slightly
more clever) dmx over ethernet protocol if you only want a ethernet-
to-dmx converter, and the boxes can do much more. (You could even
program them in forth and make them standalone controllers...) And
they now come with max objects. They do not receive dmx, however.
hope this helps,
Joost.
On Jun 6, 2007, at 11:06 , mark@markfell.com wrote:
> my understanding is that the advantage of artnet over OSC is that
> there are hardware units that can convert from artnet to dmx and
> also increasingly many fixtures now come with artnet onboard. if i
> was using OSC i would have to have a computer receiving it, and
> then some from of dmx unit attached to the computer. but im not an
> expert in lighting systems so if you know otherwise please let me
> know.
> m
>
thats a massive help and clarifies loads of issues.
i'll get back to you about the artnet box if i need to buy one...
thanks
mark
On 6 Jun 2007, at 23:35, Joost Rekveld wrote:
> Hi,
>
> a couple of years ago i tried using an artnet to dmx box in order
> to control multiple led light fixtures ( i needed someting like 600
> dmx channels and artistic license had one box with two dms
> universes out).
> The whole of Artnet can do more than just dmx over ethernet, but if
> you are interested in only the dmx part their protocol is really
> simple: it is basically a list of all the dmx data plus an artnet
> header.
>
> If you use aka.datagram to format your data you can use udpsend
> (read the CNMAT compatibility thingie in the helpfile) to send them
> to your artnet box. No need for new externals.
> For receiving you'd need to decode packets received by udpreceive,
> don't remember now whether aka.datagram can do that too.
>
> Below the abstraction I made at the time to send dmx values to an
> artnet box, I made it a couple of years ago, you should replace
> ot.udp by udpsend since times have changed and perhaps change the
> patch a bit accordingly.
>
> For the project I was working on at the time (see: http://
> www.lumen.nu/rekveld/wp/?p=121 ) I ended up buying two lanboxes
> under pressure of a deadline, and later it turned out that the
> artnet box I had was a faulty one. (They repaired it and I've never
> used it since, want to buy one ? it's a Net-Lynx O/P, i'll take any
> reasonable offer....)
> The lanboxes are great, by the way, they use a similar (but
> slightly more clever) dmx over ethernet protocol if you only want a
> ethernet-to-dmx converter, and the boxes can do much more. (You
> could even program them in forth and make them standalone
> controllers...) And they now come with max objects. They do not
> receive dmx, however.
>
>
> hope this helps,
>
>
> Joost.
>
>
>
>
> On Jun 6, 2007, at 11:06 , mark@markfell.com wrote:
>
>> my understanding is that the advantage of artnet over OSC is that
>> there are hardware units that can convert from artnet to dmx and
>> also increasingly many fixtures now come with artnet onboard. if i
>> was using OSC i would have to have a computer receiving it, and
>> then some from of dmx unit attached to the computer. but im not an
>> expert in lighting systems so if you know otherwise please let me
>> know.
>> m
>>
>
>
> max v2;
> #N vpatcher 243 254 1086 859;
> #P origin -5 0;
> #N comlet write return (ints);
> #P outlet 292 542 15 0;
> #P window setfont "Sans Serif" 9.;
> #P newex 233 510 69 196617 aka.datagram;
> #N comlet write return (symbol);
> #P outlet 233 542 15 0;
> #P newex 184 321 27 196617 / 2.;
> #P newex 184 368 27 196617 << 1;
> #P newex 184 344 24 196617 ceil;
> #P message 184 392 51 196617 length $1;
> #P newex 184 298 30 196617 + 18;
> #P newex 579 439 65 196617 prepend host;
> #P newex 14 79 29 196617 t b b;
> #P message 511 392 45 196617 offset 0;
> #P newex 242 349 27 196617 t l b;
> #P newex 242 325 75 196617 pack 0 0 0;
> #P message 650 439 85 196617 tellmeeverything;
> #N comlet write return (ints);
> #P outlet 73 533 15 0;
> #P newex 14 501 69 196617 aka.datagram;
> #P newex 14 54 55 196617 route bang;
> #P newex 14 476 165 196617 otudp write 10.255.255.255 6454;
> #P newex 14 441 69 196617 aka.datagram;
> #P newex 532 65 89 196617 t b b b;
> #P message 532 87 33 196617 reset;
> #P newex 274 297 38 196617 & 255;
> #P newex 242 297 27 196617 >> 8;
> #P newex 301 191 27 196617 0;
> #P newex 99 369 30 196617 + 18;
> #P newex 242 260 27 196617 int;
> #P newex 121 259 27 196617 int;
> #P newex 121 230 52 196617 maximum;
> #P newex 121 196 44 196617 +;
> #P newex 121 172 33 196617 zl len;
> #P newex 60 135 49 196617 buddy;
> #P newex 59 108 50 196617 zl slice 1;
> #P message 99 393 51 196617 offset $1;
> #P newex 532 43 45 196617 loadbang;
> #P newex 610 123 35 196617 int $2;
> #P newex 571 123 35 196617 int $1;
> #P newex 375 161 27 196617 t b i;
> #P newex 338 191 64 196617 &;
> #P newex 338 161 27 196617 << 8;
> #P message 242 392 264 196617 65 114 116 45 78 101 116 0 80 0 0 14
> 0 0 0 $3 $1 $2;
> #N comlet write return (symbol);
> #P outlet 14 533 15 0;
> #P newex 264 124 269 196617 route clear reset subnet universe ip
> channels tellmeotudp;
> #N comlet clear , reset , subnet , universe , ip , channels ,
> tellmeotudp;
> #P inlet 264 29 15 0;
> #N comlet bang(stuurt dmx) , list(offset , data1 data2..);
> #P inlet 14 30 15 0;
> #P comment 337 339 199 196617 Art-Net0 (8) opcode (2inv) revisionnr
> (2) seq(1) phys(1) universe(2) length(2);
> #P comment 423 296 100 196617 opcode niet inv;
> #P connect 2 0 29 0;
> #P connect 29 0 36 0;
> #P fasten 15 0 27 0 65 419 19 419;
> #P fasten 39 0 27 0 189 427 19 427;
> #P connect 36 0 27 0;
> #P fasten 35 0 27 0 516 435 19 435;
> #P fasten 6 0 27 0 247 431 19 431;
> #P fasten 13 0 27 0 104 423 19 423;
> #P connect 27 0 28 0;
> #P fasten 37 0 28 0 584 464 19 464;
> #P fasten 32 0 28 0 655 469 19 469;
> #P connect 28 0 30 0;
> #P connect 30 0 5 0;
> #P connect 29 1 14 0;
> #P connect 14 1 15 0;
> #P connect 30 1 31 0;
> #P connect 14 0 15 1;
> #P connect 15 1 21 0;
> #P connect 21 0 13 0;
> #P fasten 15 0 16 0 65 163 126 163;
> #P connect 16 0 17 0;
> #P connect 17 0 18 0;
> #P connect 18 0 19 0;
> #P fasten 15 1 17 1 104 158 160 158;
> #P fasten 22 0 18 1 306 215 168 215;
> #P fasten 19 0 18 1 126 282 178 282 178 221 168 221;
> #P fasten 20 0 38 0 247 288 189 288;
> #P connect 38 0 42 0;
> #P connect 42 0 40 0;
> #P connect 40 0 41 0;
> #P connect 41 0 39 0;
> #P connect 27 0 44 0;
> #P connect 44 0 43 0;
> #P fasten 36 1 20 0 38 102 247 102;
> #P connect 20 0 23 0;
> #P connect 23 0 33 0;
> #P connect 33 0 34 0;
> #P connect 34 0 6 0;
> #P fasten 18 0 20 1 126 253 264 253;
> #P connect 3 0 4 0;
> #P fasten 25 0 4 0 537 114 269 114;
> #P fasten 20 0 24 0 247 288 279 288;
> #P connect 24 0 33 1;
> #P connect 44 1 45 0;
> #P connect 4 1 22 0;
> #P fasten 8 0 33 2 343 319 311 319;
> #P fasten 4 5 22 1 454 155 323 155;
> #P connect 4 2 7 0;
> #P fasten 10 0 7 0 576 149 343 149;
> #P fasten 9 0 8 0 380 185 343 185;
> #P connect 7 0 8 0;
> #P connect 4 3 9 0;
> #P connect 9 1 8 1;
> #P fasten 11 0 8 1 615 184 397 184;
> #P fasten 34 1 35 0 264 382 516 382;
> #P connect 12 0 26 0;
> #P connect 26 0 25 0;
> #P connect 26 1 10 0;
> #P fasten 4 4 37 0 417 199 584 199;
> #P connect 26 2 11 0;
> #P fasten 4 6 32 0 491 164 655 164;
> #P pop;
>
-----------------------
www.markfell.com
-----------------------