if I send thispoly~ a bang it will report instance number. good.
but if I send a mute 0/1 message the instance is also reported. annoying-- it shouldn't do this
also if I make another instance of thispoly~ in the same abstraction (to be used in a poly~) then this other instance will report it's instance number when the first instance is banged, even though it is not connected to anything
maybe this is a bug