Audio-based game - S.O.S!!

nb123's icon

Hi,

I'm new to max and I really need help or guidance to start my project. I have to do a sound-based game in which random sounds are played from the computer, one after the other. The sounds must be panned randomly too. Depending on the sound played, the player must "choose the right weapon" by pressing a button in the wii remote and then "hit" the sound with a racket-like movement. There must be a specific sound if he misses or hits the sound, and a record of the points, somewhere. As the game progresses, the random sounds should appear faster.

What is the best way to do this? Is it better to generate the random sounds through separate audio buffers or through a sfplay~ object, and could they be linked to the actions of the player ?

I found a similar project but I don't understand very well the patch as it doesn't use random objects (and i'm so new in this that if someone could help me understand that patch it would be very useful). The project and the patch can be found here: http://www.mattjarvis.co.uk/creativity/sonic-saber-game-in-maxmsp-its-like-a-light-saber-only-sound-not-light-kinda-thang .

Any ideas or suggestions about the game itself are also welcome! :)