I have an audio file containing three states : attack (from 0. to
2889ms), then the loop (2889 to 10000.) , then the release. I wonder
how, when banged, this file could be played with the attack part first,
then stay on the loop part as long as another bang is received, then
play the remaining part...
Is it possible WITHOUT risks (timing ? glitches ?) or do i have to
emulates the ADSR the usual way (adsr~...) ?