audio game question

    Apr 03 2006 | 10:25 am
    Hiya, I'm a complete beginner with MAx and I'm in need of a quick bit of advice from some of the knollagable people on this list. I just need to know if a particular task is A, possible with MAx MsP and B, is it reasonably easy to create, especially considering I'm very new to the program?
    Thanks for any help.
    I'm putting together a simple audio game that enables players to listen to a recording of a situation where they need to use their ears to make a decision. They then press either left or right on the computer keyboard to make that choice. They're then fed the audio result of that choice.
    What I want to happen is for the original sound to be triggered by pressing the space bar then a different sound to be triggered depending on which key they then press, either the left or right arrows. To make the transition smooth ideally the audio would need to cross fade.
    To me this sounds pretty basic considering the massive power of MAx, but as I said I'm a Lerner. Any advice much appreciated.
    Sorry for asking such a simple question.
    Cheers Will

    • Apr 03 2006 | 11:34 am
      I'm sorry I didn't explain fully. I don't yet own a copy of MAx MSP. I'm investigating this before purchasing it. I did have the demo running but my 30 days ran out. I'm assuming you have to have a fully working max msp to run the tutorials?
      thanks Will
    • Apr 04 2006 | 10:49 am
      I don't know if I'm a knowledgeable people here, but what you want sounds not that difficult. The best advice, is to start with the tutorials. You'll find *all* you need there in general, and particularly about what you want to achieve.
    • Apr 04 2006 | 10:52 am
      everything you need for this project is well covered in the MAX tutorials.
      Theese are very straight forward tasks with MaxMSP...
    • Apr 04 2006 | 11:17 am
      What you want to do is pretty straight forward in Max/MSP.
      How straight forward for you depends on how fast you learn. A lot of what you need to know is covered in the Tutorials (partic. Max Tut. 20 Using the Keyboard; MSP 18, with some adaptation, will help).
      One way to go would be to work through about the first two dozen Max tutorials, skim through the rest to see what they're about, then start with MSP, going back to Max tutorials later as needed. That *is* work, but in the process you'll get your game and have a foundation for lots of other projects.
      Good luck, Peter
      -------------- ------------- Peter Castine +--> Litter Power & Litter Bundle for Jitter
      iCE: Sequencing, Recording & |home | chez nous| Interface Building for |bei uns | i nostri| Max/MSP Extremely cool
    • Apr 04 2006 | 12:54 pm
      The 30-day demo would have been fine for the tutorials, too.
      You can run all the tutorials under Max Runtime, it's just you won't be able to pull them apart and rebuild them, which is where the real learning takes place.
      -- P.
    • Apr 05 2006 | 8:53 am
      Too bad, as your project could have easily be done in 30 days (more like 1 day, but for going through the tutorials you'd need some extra time). You should have asked that on the first day... ;-)
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