Audio samples doubling up when playing.

    Feb 18 2013 | 1:09 am
    Im doing something wrong but cant figure what. I attached an example. As soon as i try to add a new feature such as Panning or Transposition, the sound seems to double up. (As soon as the Output of (p Transpose) is added to the Inputs of the Matrix~). What am i missing? Its been almost 2 days now. I cant figure it out!

    • Feb 18 2013 | 5:33 pm
    • Feb 18 2013 | 6:48 pm
      NVM. No problem existed. Besides my own stupidness. I thought that every Patcher had to have its own audio Input (sfplay, groove) followed by a DIRECT Output. :/