Audio samples doubling up when playing.
Hi,
Max Patch
Copy patch and select New From Clipboard in Max.
Im doing something wrong but cant figure what. I attached an example.
As soon as i try to add a new feature such as Panning or Transposition, the sound seems to double up. (As soon as the Output of (p Transpose) is added to the Inputs of the Matrix~).
What am i missing? Its been almost 2 days now. I cant figure it out!
Up.
NVM. No problem existed. Besides my own stupidness.
I thought that every Patcher had to have its own audio Input (sfplay, groove) followed by a DIRECT Output. :/