audio unit in vst~ object
hi there,
is that possible to open audio unit plugins in vst~ ?
if yes, which way?
thanks
fffff
If I want to use AU plugins, I pipe the audio through soundflower into AU Lab, run it through the plugins, and back into Max. It works pretty well. Now that I think of it, using an AU host that will accept control data for the plugins will be even better--then you can send that data from Max also.
yeah that s a great deal!
how is the latency if you use an mic input ?
cheers
f
thanks Ej
freeka
On Aug 9, 2006, at 10:15 AM, Tim wrote:
> Now that I think of it, using an AU host that will accept control
> data for the plugins will be even better--then you can send that
> data from Max also.
i'm not sure how this might work within max (i'll have to test it
out) but the
Kore system from native instruments might be one solution to this -
albeit
a somewhat expensive one. Kore will host vst and au plugins within it's
own vst plug: for example i can use vst and au plugs in pro tools
using Kore's
RTAS plug. one drawback is that you need to have the Kore controller
to use
the Kore software - it's like a big USB dongle. for Kore's other
advantages
see the NI website, but it is a viable solution for plug hosting that
might work
in max. if there is more interest i will gladly test it on my setup
and see how it
functions using the vst~ object.
cheers
bruce
bruce tovsky
www.skeletonhome.com
"Sometimes the appropriate response to reality is to go insane."
Philip K. Dick
Quote: freeka wrote on Wed, 09 August 2006 10:18
----------------------------------------------------
> yeah that s a great deal!
> how is the latency if you use an mic input ?
----------------------------------------------------
I have not noticed any latency in this setup.
I did try once using AUNetSend to send from AU Lab to an analysis software, and it really took a toll on my system (1.67 MHz G4 PB), while using Soundflower for the same task was much more responsive.
Tim
ok tim,
sound s good! but...
i gived a try and the shame is..
au lab doesn't see my built-in input audio...
maybe au lab doesn't works good on intel..
au lab is ok w/ soundflower but there s something that i dun understand. when i choose soundflower in max dsp status, i can't sound built in output, no???
is that possible to have only soundflower as input in max?
cheers
freeeka
"no support for beta versions"
what do you mean?
Ah, I neglegted one detail! In the Audio MIDI Setup, I created an aggregate device driver (in Audio MIDI Setup>File>Open Aggregate Device Editor). I combined the built-in audio with the 16 channel soundflower. The result is one driver with 18 inputs and 18 outputs. If I process stereo audio in max first, then I may use the first two soundflower channels to send the audio to AU Lab, then the next two soundflower channels to send it back to Max. Or, I can begin with AULab using the built-in audio input and use soundflower to send to Max, etc. If I connect another I/O device, then I can build a different aggregate to include it. This setup is great for Max, because it allows Max to use different physical devices together, seeing them as only one driver.
I have had some trouble in this. Sometimes when I launch AULab and choose my 16+2 driver, the I/O setup dialog leaves off two of the channels. A couple of times I have had to rebuild the aggregate driver. I don't know why, but it only takes a few seconds to do it, so it's not a big deal at this point. I assume Apple will work out that bug in future versions.
Does that help?
Tim
with bidule by www.plogue.com you can load a au into a vst host. you can also control plugin parameters. its cheaper than kore by native instruments.
if you're working on a intel mac you need to be careful: a host compiled for intel (like max universal binary) can only host plugins also compiled for intel. rosetta - apples emulator for powerpc code - can only emulate ppc plugins if the host is also emulated i.e. (only) compiled for ppc.
ps: never tried bidule on a intel mac thought. but it's a universal binary.
yeah tim
that's good!
i never heard about "aggregate device driver" but right its works good!!!
thanks a lot
about au lab is that possible to send midi inside from max?
i dun find anything about it...
freeka
ok i found for the midi...
but you can't use it for the midilearn plug...
cheers
freeka
I think the aggregate device driver was new with 10.3 or 10.4. As for MIDI mapping in AULab, I know you can map to the application itself (command key is the default), but I haven't tried with plugins. Too bad if it doesn't work with plugins. Try it with an instrument plugin assigning a Max midi channel for the midi input...
Tim
yes Tim
it works with instrument plugins, but doesn't work with plugins effect as smartelectronix or...
If you are interesting, you can try w/ live5 intel demo version.
its a very good deal!
no latency, easy midi connection w/ max and its works w/ every plugins!and the thing is that you don't need to create iac or other live reconize the from max/msp input...
in any case, thanks for your interest and for solution.
cheers
freeka
Okay, I played with it some more. Incidentally, I am using a PPC (G4 PowerBook), so I don't know about any of this with Intel.
I found that MIDI control from Max to AU Lab effect plugins works if the plugin supports it, and different ones support it differently. If the plugin has a fourth menu (view), then look there to see if you can select Midi Effect Editor. That will let you choose a MIDI input and channel.
In Apple's implementation (AULooper) the editor gives a complete mapping grid. In Ohm Force Frohmage, you can turn on AutoMapping in the settings menu. In Musolumo, control click a control to turn on midi-learn. Many of the Destroy FX plugins have a midi-learn button on the interface. In Luxonix LFX-1310, control-clicking on a control gives a contextual menu from which you can select midi assign or midi learn. Most of the plugins from the smartelectronix group (besides destroy fx) don't incorporate midi control.
In summary, what I found is that midi control from max to AU plugins works in AU Lab so long as the plugin supports it.
Tim