Hi, maybe this is a dumb question but I'm trigonometry ignorant and I've got a problem:
I'd like to make some planes automatically oriented to the camera, as you can see from the patch I use two textured planes to make some flare light effect, now, if I move the camera the trick becomes evident, so I thought that if I make the planes always oriented to the camera the trick is still efficient. Can you put me on the right way to do this?
It takes a lot to me make those light travel on a sphere path like and I really don't know where to start to make them always oriented to the camera.
In attached you can find the png file for the "flare effect"