background elimination / substraction in open gl

    Jun 06 2011 | 9:47 am
    hi! i started to work on video tracking, and i would like to free my cpu, during background substraction. i'v made a simple patch in opengl, but something is still eating my whole 1 core, of Phenom II X6. i thought, that it will be done in gpu, but it isn't. can you help me with optimization?

    • Jun 06 2011 | 3:50 pm
      more than likely, it's all those matrix-readbacks. every time you send a blue patchcord into a jit.matrix, the CPU is tasked with doing a readback from the GPU. get rid of those and see if your cpu utilization goes down (or FPS goes up)
    • Jun 06 2011 | 3:59 pm
      This would be my first step to optimize: always cheaper to do grab as uyvy when possible and get rid of all those preview windows.
    • Jun 17 2011 | 1:52 pm
      megathanks!you saved my live second time :)