Occasionally, a patch spits out "Bad number" errors in the Max window, with no reference of where they came from.
Searching here on the forum produced several topics about this, all without an answer.
In my case, I get the following orange-coloured message without a reference the object that produced the message: "left: bad number"
It happens on recall of a preset by sending a number to pattrstorage. Despite the error, the preset is recalled fine, so once again: what does "bad number" mean and where does it come from?