"Bad number" errors?

    Oct 11 2010 | 11:56 am
    Occasionally, a patch spits out "Bad number" errors in the Max window, with no reference of where they came from. Searching here on the forum produced several topics about this, all without an answer.
    In my case, I get the following orange-coloured message without a reference the object that produced the message: "left: bad number"
    It happens on recall of a preset by sending a number to pattrstorage. Despite the error, the preset is recalled fine, so once again: what does "bad number" mean and where does it come from?

    • Oct 14 2010 | 3:54 pm
      Nobody? Can someone from Cycling '74 shed light on this strange errors? (I know, I'm being impatient..sorry about that)
    • Oct 14 2010 | 4:26 pm
      This is a generally harmless error that happens when something is expecting something other than what it is getting, like, using a symbol to set an attribute of an object when it is expecting an integer.
      I'm guessing you are sending the symbol 'left' to something that doesn't understand it.
      Hope that helps, -Ben
    • Oct 16 2010 | 1:09 pm
      Thanks for your response. So it's a type mismatch basically? Other objects generate different errors for this (as in the help file of the [error] object, where the message 'poof' is sent to an object that doesn't understand messages.
      Anyway, I can't remember to produce the message 'left' anywhere in the patch in question, but I'll take a look to see if anything gets data it shouldn't receive (which is quite a lot of work since there is no reference to the error-producing object and it's a big patch).
    • Nov 15 2018 | 12:30 am
      to find the object the bad number is referencing, you can open the max patch in a text editing program, and do a search for the object the max window is referencing. ex: obj-899 this will give you more information about the object type. I find especially useful the exact visual location of the object which will help you find exactly which one it is. when you look at the inspector for any object in your patch, you can see these location. looks something like : 1102.345.125.100 which is coordinates of object top left X position. top left Y position. X width. Y height