bang from sfplay when looping?

tiramoney's icon

Hey all,

I am not able to post my patch right now (no wifi at work!) so I will post one later if need be, but I thought this might be a common problem with a common solution.

I'm looping a sample using loop 1 and sfplay and it works fine, but I'm trying to get a bang each time the sample starts over. Specifically, I'm trying to use counter to count said bangs. I can't seem to figure out what I feel is an easy fix. I've searched the forums extensively and couldn't find anything so any help would be great!

brendan mccloskey's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Hi
if you dig around in the object's helpfile, you'll find all you need - [sfplay~] needs some extra arguments to create a position-signal outlet, and the rest is a breeze:

Brendan