bang from sfplay when looping?

    Jun 16 2014 | 2:36 pm
    Hey all,
    I am not able to post my patch right now (no wifi at work!) so I will post one later if need be, but I thought this might be a common problem with a common solution.
    I'm looping a sample using loop 1 and sfplay and it works fine, but I'm trying to get a bang each time the sample starts over. Specifically, I'm trying to use counter to count said bangs. I can't seem to figure out what I feel is an easy fix. I've searched the forums extensively and couldn't find anything so any help would be great!

    • Jun 16 2014 | 6:38 pm
      Hi if you dig around in the object's helpfile, you'll find all you need - [sfplay~] needs some extra arguments to create a position-signal outlet, and the rest is a breeze: