Beat Repeater (The Hard Way) Problems

    May 08 2013 | 9:21 pm
    I've been working on a beat repeater that can be controlled by a single dial as part of a uni assignment.
    Essentially it works by opening a gate that lets the audio through, which is then sent round a feedback loop for as long as the dial is on. Each stage of the dial triggers an increasingly faster loop, starting on 2n up to 32n.
    The main issue I have with it is if you try to go straight to a higher value (like the 32n stage) too much audio is let through and the output overloads. It might not be possible to get around it due to the way I've made the patch, but if anyone can figure it out it would be a great help!
    I'll attach a copy of the subpatch if that helps (and I can figure out how to..!)
    Many Thanks

    • May 08 2013 | 10:12 pm
      if you don't want to use stutter store your samples into poke and then read them back from wave or play.
    • May 08 2013 | 10:38 pm
      It's not so much I don't want to use it, I just never really understood it (did I mention my knowledge is quite basic..!). I'll have a look into poke, seems quite straight forward, thanks!
    • May 09 2013 | 10:26 am
      THe way I see it there's no need to change the basic objects used in your patch.
      What you *do* need is a mechanism that turns off the input to your stutterer when you start repeating, and one that turns off the feedback whne you stop.
      add those two things and it should work fine.
    • May 13 2013 | 4:11 pm
      I made a patch called The Knobulator which enables and disables effects only when the dial is turning. Its in the tool box section of this website. It has a beat repeater as one of its features.