beginner question: how do i pan using groove object?

    Jun 03 2009 | 8:20 pm
    how do i pan using a groove object? would i use the pan2 object?

    • Jun 03 2009 | 8:45 pm
      Never heard of the pan2 object, but here's a simple panning method that would work not only for groove~, but for any other object as well:
      If you want to pan according to groove's position in the buffer, try hooking up the second outlet of groove (the sync outlet) to the second inlet of cycle~ (the phase inlet).
    • Jun 03 2009 | 8:56 pm
      very interesting effect. but i would like to manually control my panning. is there a way to do that?
    • Jun 03 2009 | 9:00 pm
      Just open the [pan2] abstraction helpfile and have a look. The [p anton] patcher contains a playback method using [groove~] and you can ignore the autopan bit. Just use the [slider] to control the panning location.
    • Jun 03 2009 | 9:10 pm
      thanks everybody for your help. this forum is a great place to learn. Unfortunetally, I know only one person in Portland who knows how to use max, so these simple questions are very helpful in my learning process. I am now able to build patches, thanks to the max forum community. here is the pan2 object in action, for reference:
    • Jun 03 2009 | 10:19 pm
      I would like to use the gain object to control the volume. how would i be able to do this?
    • Jun 03 2009 | 10:53 pm
      look at the help file for gain~
      couldn't be simpler
    • Jun 03 2009 | 11:07 pm
      but there's a problem. my pan2 object has a left signal and a right signal out. when i hook it up to the gain, i can no longer pan my sample.
    • Jun 03 2009 | 11:28 pm
      If you put the gain~ before the pan2 object, then you can still pan.
      Or, you can put a gain~ after both outlets of the pan2, and connect the 2nd outlet of one of them to the 1st inlet of the other.
      This lets one gain~ control the other.
      You might want to take into account that the pan2 object attenuates the signal slightly when panned to the centre. So if you set the gain high, panned to the middle, you may be in danger of clipping when you adjust the pan.
      Thats just a characteristic of the pan law of the pan2 object, it is possible to make one that has equal gain all through the left, centre and right.
    • Jun 04 2009 | 4:39 am
      pepperclouds wrote on Wed, 03 June 2009 18:07but there's a problem. my pan2 object has a left signal and a right signal out. when i hook it up to the gain, i can no longer pan my sample.
      Hook all your left into one gain~, and your right into another gain~, then use one slider to control both. This will preserve the relative levels as you control the master volume. You can hide the gains~ in this case, just use a single master control slider. Also you can use a normal slider to control the gains~ instead of another gain~ if you want to limit the possible values, like from 0 to 127 (where 127 is 0dB), this could help avoid clipping. I always have one of these at the end of my audio chains, it's nice to have a single slider control the levels of everything while preserving relative levels.