Beginners Book or Tutorials for Max/Msp basics

Studio13's icon

Hello Cycling crew

Everytime I find something exciting it's something someone has created in Max/Msp. I've always thought I would like to learn Max/Msp. Can anyone recommend a more current educational resource than this book listed on the resource guide of the cycling74 site ?
"Composing Interactive Music: Techniques and Ideas Using Max" By Todd Winkle. It would be great if there was a more current book.

I'de like to see if I can use Max/Msp to prototype my own music / rhythm based game design mechanics. I have a background in audio post production for TV and Film. Based in Toronto Canada.

Thanks
Joel

keithmanlove's icon

I hate to be that guy, but have you tried the tutorials and looked at
the stuff in the examples folders?

Keith

On 9/13/07, Joel Walsh wrote:
>
> Hello Cycling crew
>
> Everytime I find something exciting it's something someone has created in Max/Msp. I've always thought I would like to learn Max/Msp. Can anyone recommend a more current educational resource than this book listed on the resource guide of the cycling74 site ?
> "Composing Interactive Music: Techniques and Ideas Using Max" By Todd Winkle. It would be great if there was a more current book.
>
> I'de like to see if I can use Max/Msp to prototype my own music / rhythm based game design mechanics. I have a background in audio post production for TV and Film. Based in Toronto Canada.
>
>
> Thanks
> Joel
>

Brian E Willkie's icon

There's an extensive set of easy-to-follow tutorials that come with Max/MSP. I can't think of a better resource. That Max/MSP is so well documented is perhaps one important reason that there aren't more reference books about it published.

This list is also a treasure of helpful expertise with no shortage of people who work in "rhythm based", "game design", etc.

My advice would be to try out the tutorials that come with Max/MSP with the 30 day trial (if you haven't already). If you need any more help, try asking specifically "How do I do ______?"

Hope that helps.

Cheers,
Brian

> ----- Original Message -----
> From: "Joel Walsh"
> Subject: [maxmsp] Beginners Book or Tutorials for Max/Msp basics
> Date: Thu, 13 Sep 2007 10:31:55 -0600
>
>
>
> Hello Cycling crew
>
> Everytime I find something exciting it's something someone has
> created in Max/Msp. I've always thought I would like to learn
> Max/Msp. Can anyone recommend a more current educational resource
> than this book listed on the resource guide of the cycling74 site ?
> "Composing Interactive Music: Techniques and Ideas Using Max" By
> Todd Winkle. It would be great if there was a more current book.
>
> I'de like to see if I can use Max/Msp to prototype my own music /
> rhythm based game design mechanics. I have a background in audio
> post production for TV and Film. Based in Toronto Canada.
>
>
> Thanks
> Joel

>

Studio13's icon

I have downloaded the documentation and started reading the turoials in there. Thanks for your reply.

keithmanlove's icon

These might apply to you as well. As for books, I haven't found any
that apply spefically to Max. I would suggest to go over the
tutorials and examples and learn those (you can learn a lot from those
and wikipedia), and also read up on more general texts about what you
want to do. If you have questions about how to put the two together,
you can always search the forum or post.

Keith

On 9/13/07, Joel Walsh wrote:
>
> I have downloaded the documentation and started reading the turoials in there. Thanks for your reply.
>

Adam Murray's icon

Cycling74's articles section has some good info too. If you are interested in making synthesizers, take a look at this:
https://cycling74.com/story/2007/8/20/111019/403
It's a good idea to go through the tutorials first though.

I don't know of any other Max-specific books either. If you are looking for some general computer music books, I'd suggest:

The Computer Music Tutorial - This is a classic. It's a little dated and doesn't go into the material very deeply, but it is a very broad introduction to all things computer music related.

Musimathics (2 Volumes). Great books for learning the math behind music, if you care to know.

-Adam

Steven Miller's icon

A relatively Max-specific book (not exclusively, but many Max
examples) is Robert Rowe's 'Machine Musicianship' (MIT press 2001)
which includes a CD-ROM with relevant C++ classes and a number of Max
patches as examples. If you're looking to instantiate some relatively
traditional notions of 'musicianship' into interactive software, it's
a good place to start. For more info and opinions on it, you can read
the review of it I wrote for Computer Music Journal Vol. 27 No. 2,
Spring 2003.

On Sep 13, 2007, at 2:20 PM, Adam Murray wrote:

> I don't know of any other Max-specific books either.

----
Steven M. Miller
Professor, Contemporary Music Program
College of Santa Fe

Home
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(karrrlo)'s icon

not so many books , but many places on line to check out.
for starters :

check the CNMAT tutorials, download the CNMAT depot , at http://www.cnmat.berkeley.edu/MAX/downloads/

and also the RTC lib ( for rythm, algorythmic composition ) http://www.essl.at/works/rtc.html

good luck

Quote: Studio13 wrote on Thu, 13 September 2007 18:31
----------------------------------------------------
> Hello Cycling crew
>
> Everytime I find something exciting it's something someone has created in Max/Msp. I've always thought I would like to learn Max/Msp. Can anyone recommend a more current educational resource than this book listed on the resource guide of the cycling74 site ?
> "Composing Interactive Music: Techniques and Ideas Using Max" By Todd Winkle. It would be great if there was a more current book.
>
> I'de like to see if I can use Max/Msp to prototype my own music / rhythm based game design mechanics. I have a background in audio post production for TV and Film. Based in Toronto Canada.
>
>
> Thanks
> Joel
----------------------------------------------------

Studio13's icon

Thanks again for everyones reply ..very helpful. I have allot of reading to do

the_puma's icon

OT: call for student works---please forward thank
you.
cheers: Josephine Lipuma (I am NOT the contact, please
see below.)

***************call for student
works************************
Hello there !
Please encourage your students to submit work for this
one day
screening. it's part of atheory class and we're hoping
to get a wide
variety. The students will be involved in the
selection process as
well as Time Arts faculty.

The show will tentatively take place in the Glass
Gallery at NIU and
we're hoping to get a good show of attendees from
outside of NIU.
It's a bit of a tight deadline....I'd really
appreciate you passing
this on to your students. Thanks

mike
asst. Professor Time Arts
Northern Illinois University
DeKalb, IL, 60115
e: msalmond@niu.edu

---------------------------------------

The website is: http://art.niu.edu/hive
for info - email: timeartsniu@gmail.com

>>>Call:

H.I.V.E.

"How I View Everything"

Northern Illinois University

November 15, 2007

The Northern Illinois University Time Arts Department
is hosting a
video/new media art exhibition, "How I View Everything
(H.I.V.E)".
Work for the festival could include video, animation,
audio, and
pre-recorded performance pieces. Anything that can be
screened for the
one-day festival at Northern Illinois University.

H.I.V.E is a student-run and juried festival hosting
work from other
students.

>>>Theme:

In which direction do you feel the world is heading?
Are we surrounded
by entropy and decay, or freedoms creativity and
activism? In short,
how do you view the world around you? .....

How I View Everything (H.I.V.E) is a digital art
festival themed
around how artists view the world, past present or
future and
externalize their experiences.

Themes/topics could be based upon the following:

Utopia/Dystopia and decay

o possible futures, entropy, reinterpreting the past,
environment,
society, politics, social transformation

Advertising and commercialization

o Authenticity Vs Fabricated/Plastic Reality, media
influence, systems
of control, rituals, power structures

Freedom and activism

o Guerilla Video, 'from-the-hip' shooting, reactive
video

We are looking for art to be submitted on DVD, CD or
mini-DV to be
shown on a projector. Submissions must be no longer
than Ten (10)
minutes in length and must follow one of the themes.
Please label all
entries with your name, school/university/college, and
title of the
work. Compressed works can be uploaded via FTP. To
obtain a login
please contact timeartsniu@gmail.com

>>>Entry rules

A maximum of three works per author can be submitted
on VHS or DVD
with the production year of 2004, 2005 or 2006.

Material posted from outside of the USA must be marked
with the
comment: "For temporary, cultural purposes only - No
commercial
value."

The entry implies the acceptance of the regulations of
the NIU
TimeArts H.I.V.E festival.

Each work must reflect both a sense of personal
enquiry and a high
level of experimentation with the medium. The
programming committee's
decision is final..

Postmarked Deadline for entries is Thursday, October
25, 2007.

All entrants chosen will be notified by Thursday,
November 1, 2007.

>>>address

Please send all mail submissions to:

Professor Michael Salmond, Art 319

Northern Illinois University

DeKalb, IL 60115. USA

Or visit the website:

If you have any questions? Email us at
timeartsniu@gmail.com

Submissions cannot be returned.

Please use separate entry forms for each title/work.
Do include a
synopsis for each title. Please fill in the form
completely, either
type written or in CAPITAL/UPPERCASE letters.

We invite you to send your works in the areas of,
video, DVD, CD-ROM.
Please use separate entry forms for each title/work..

:: better media through mischief::
Josephine LiPuma

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