Benchmarking Jitter's CPU/GPU performance on your computer
Intel core i74510u cpu @ 2.00GHz 2.60Ghz
8 gb ram
Nvidia Gforce 840M
Windows 10 64 bit
CPU: 80.1
GPU Geometry 1: 4.5
GPU Geometry 2: 78.7
GPU Pixel Shaders: 20.3
MacBook Pro (15-inch, 2018)
2,9 GHz Intel Core i9
16 GB 2400 MHz DDR4
Radeon Pro 560X 4096 MB
Intel UHD Graphics 630 1536 MB
OSX:10.13.6
max8:
CPU: 289.0
GPU Geometry 1: 29.4
GPU Geometry 2: 150.0
GPU Pixel Shaders: 146.5
max7:
CPU: 298.7
GPU Geometry 1: 29.3
GPU Geometry 2: 146.3
GPU Pixel Shaders: 145.4
max6:
CPU: 145.4
GPU Geometry 1: 29.1
GPU Geometry 2: 139.1
GPU Pixel Shaders: 143.7
Hackintosh i7 6700k @ 4.7 GHz 32GB RAM MSI AMD RX480 8 GB OSX13.1 Max 8.0.0
CPU: 315.0
GPU Geometry 1: 37.8
GPU Geometry 2: 274.4
GPU Pixel Shaders: 308.7
Hackintosh i7 6700k @ 4.7 GHz 32GB RAM MSI AMD RX480 8 GB OSX13.1 Max 8.0.3
CPU: 330.2
GPU Geometry 1: 60.3
GPU Geometry 2: 271.0
GPU Pixel Shaders: 311.9
This is with an earlier version (1.011) of the test, apparently works better for AMD?
PC i7 6700k @ 4.7 GHz 32GB RAM MSI AMD RX480 8 GB Win10 Pro 64-bit Max 8.0.3
CPU: 242.6
GPU Geometry 1: 249.6
GPU Geometry 2: 199.7
GPU Pixel Shaders: 240.9
This is with an earlier version (1.011) of the test, apparently works better for AMD?
tested with several runs. People who need GPU Geometry 1 (whatever that is exactly) should definitely use PC...
CPU is quite a bit lower though, about 30%
Feels weird, Max on PC, after so many years on Mac.
LattePanda Alpha
Intel Core m3-7y30 Frequency: 1.00 GHz - 2.60 GHz
Intel HD Graphics 615 Frequency: 300 MHz - 900 MHz
8GB LPDDR3 dual channel
Windows 10, max8
CPU: 116.8
GPU Geometry 1: 4.2
GPU Geometry 2: 149.4
GPU Pixel Shaders: 40.9
Could the original posters of this thread please supply an explanation of the effects of comparative numbers for CPU, GPU Geometry, GPU Geometry 2 and GPU Pixel Shaders on our use of Max and the state of our computers? Thanks.
I've asked others here and people don't really know. Today C74 Support suggested I ask directly on this thread. So here it is. I'm not asking for a definition of the terms Central Processing Unit, Graphics Processing Unit, etc - I'm asking for an explanation of what the numbers supplied here mean to us as Max users and what effect they have on the platforms and software versions we use. This is the kind of knowledge we need to make better use of Max and what we see posted here.
Mac Mini M1, Max 8.2.0, gl3 engine
CPU: 226.3
GPU Geometry 1: 116.8
GPU Geometry 2: 334.1
GPU Pixel Shaders: 218.2
v3 should allow users to display the values with a multislider, so that they can post pictures to the forums.
MacBook Pro M1 Pro 10/16 GPU cores, Max 8.3.1 (AS Native), gl3 engine
CPU: 368.5
GPU Geometry 1: 204.6
GPU Geometry 2: 492.9
GPU Pixel Shaders: 273.9
The test give me these errors
 06.51.16.png)
Hey all! I made an attempt to improve the benchmark patch a little. Curious what you think.
Updates:
Choose a resolution. In the previous version the resolution was 720p for all, this is still the default so the numbers stay comparable, but you can choose 1080p or 4k if you like to see what your machine can handle, resolution is added to the result log.
Removed [qmetro 2]. Now every rendered frame will trigger the next render, with a [deferlow] in the feedback loop, allowing it to go as fast as possible.
All gl-objects from unused scenes are now disabled, to make sure nothing is interfering while rendering one scene.
Here are some interesting numbers using v1.1.
MacBook Pro 16" M1 Max, 64g memory.
Max 8.3.1 score:
CPU: 277.7
GPU Geometry 1: 847.9
GPU Geometry 2: 802.7
GPU Pixel Shaders: 343.7
DIM: 1280 x 720 (720p HD)
~moments later
Max 8.5.3 score:
CPU: 116.3
GPU Geometry 1: 116.9
GPU Geometry 2: 112.3
GPU Pixel Shaders: 117.3
DIM: 1280 x 720 (720p HD)
Why the huge difference?
Here are some benchmarks from jitter benchmark v1.1 -
M3 max 16" MacBook Pro OS Sonoma 14.1
48GB ram
16core CPU
40GPU core
Max 8.5.6
CPU: 230.9
GPU Geometry 1: 1108.1
GPU Geometry 2: 1455.9
GPU Pixel Shaders: 616.4
DIM: 1920 x 1080 (1080p Full HD)
__________________________________________________________
M2 max 16" MacBook Pro OS Ventura 13.3.1
32GB ram
12core CPU
38GPU core
Max 8.5.6
CPU: 217
GPU Geometry 1: 1084
GPU Geometry 2: 1333.2
GPU Pixel Shaders: 514
DIM: 1920 x 1080 (1080p Full HD)
MBPro 14”
Apple M1 Pro
16 core GPU
10 coreCPU
Mac Osx 13.6.3
Max 8.5.7
Jitter Bench v 1.1
_____________________________
CPU: 196.9
GPU Geometry 1: 421.7
GPU Geometry 2: 452.4
GPU Pixel Shaders: 219.6
DIM: 1280 x 720 (720p HD)
________________________________
CPU: 121.5
GPU Geometry 1: 473.4
GPU Geometry 2: 547.6
GPU Pixel Shaders: 201.3
DIM: 1920 x 1080 (1080p Full HD)
2023 Macbook Pro 14"
CPU: Apple M3 Pro
MEMORY: 18 Gb RAM
CPU: 363.8
GPU Geometry 1: 514.3
GPU Geometry 2: 569.1
GPU Pixel Shaders: 1242.0
DIM: 1280 x 720 (720p HD)
Only by looking at the first comments, you can appreciate the way technology has grown..
2019 15" Macbook Pro
2.3 GHz 8-Core Intel Core i9
Radeon Pro Vega 20 4 GB
16 GB 2400 MHz DDR4
CPU: 93.6
GPU Geometry 1: 118.9
GPU Geometry 2: 118.0
GPU Pixel Shaders: 112.6
DIM: 1280 x 720 (720p HD)
Here are the results of the v1.1 benchmark on two computers:
2019 laptop
Intel i7 8750H (6 cores, 12 threads), 16GB RAM
Nvidia GTX 1060 (non Max-Q, 6GB VRAM)
Windows 10, Max 8.5.7
CPU: 114.1
GPU Geometry 1: 338.0
GPU Geometry 2: 440.1
GPU Pixel Shaders: 203.1
DIM: 1280 x 720 (720p HD)
---
CPU: 73.3
GPU Geometry 1: 329.7
GPU Geometry 2: 428.4
GPU Pixel Shaders: 199.6
DIM: 1920 x 1080 (1080p Full HD)
---
CPU: 23.1
GPU Geometry 1: 291.0
GPU Geometry 2: 396.9
GPU Pixel Shaders: 55.3
DIM: 3840 x 2160 (4k UHD)
------
Hackintosh Desktop
Intel i9 9900k, 32GB RAM
AMD Radeon 6600XT (8GB VRAM)
macOS Monterey, Max 8.5.7
CPU: 271.6
GPU Geometry 1: 384.9
GPU Geometry 2: 454.9
GPU Pixel Shaders: 70.4
DIM: 1280 x 720 (720p HD
---
CPU: 137.1
GPU Geometry 1: 378.1
GPU Geometry 2: 359.3
GPU Pixel Shaders: 287.4
DIM: 1920 x 1080 (1080p Full HD
---
CPU: 37.2
GPU Geometry 1: 206.5
GPU Geometry 2: 172.2
GPU Pixel Shaders: 65.8
DIM: 3840 x 2160 (4k UHD)
------
Funny how a desktop 6600XT from 2021 is not much better than a laptop GTX 1060 from 2016 (it is, however, better in other non-Max related scenarios), and funny how that 6600XT perfmors poorly at 720p on pixel shader, and 4 times better at 1080p.
2013 MacBook Pro
2,8 GHz Intel Core i7
CPU: 66.6
GPU Geometry 1: 20.6
GPU Geometry 2: 62.1
GPU Pixel Shaders: 36.7
1280 x 720 (720p HD)
Old and slow but we've had so much fun together ;-)
also got a new machine
2023 16" MBP M3Max 16CPU 40 GPU 64Gb Sonoma 14.3.1
CPU: 412.9
GPU Geometry 1: 1121.5
GPU Geometry 2: 1478.7
GPU Pixel Shaders: 495.2
DIM: 1280 x 720 (720p HD)
CPU: 228.8
GPU Geometry 1: 1106.9
GPU Geometry 2: 1462.5
GPU Pixel Shaders: 511.6
DIM: 1920 x 1080 (1080p Full HD)
CPU: 20.0
GPU Geometry 1: 715.3
GPU Geometry 2: 891.0
GPU Pixel Shaders: 40.8
DIM: 7680 x 4320 (8k UHD)
Macbook Pro 14" M3 Max (14 CPU cores, 30 GPU cores) with Sonoma 14.5 and Max 8.6.2
CPU: 392.5
GPU Geometry 1: 985.3
GPU Geometry 2: 1159.9
GPU Pixel Shaders: 486.5
DIM: 1280 x 720 (720p HD)
--
CPU: 213.4
GPU Geometry 1: 968.2
GPU Geometry 2: 1112.4
GPU Pixel Shaders: 435.0
DIM: 1920 x 1080 (1080p Full HD)
--
CPU: 19.9
GPU Geometry 1: 579.6
GPU Geometry 2: 652.0
GPU Pixel Shaders: 29.9
DIM: 7680 x 4320 (8k UHD)
New Mac - 16" 2024 Macbook Pro M3 MAX 48 GB,
16 Processor Cores, 40 Graphics Cores, 1TB SSD
Max 8.6.1
CPU: 86.5
GPU Geometry 1: 963.3
GPU Geometry 2: 1217.4
GPU Pixel Shaders: 145.2
DIM: 3840 x 2160 (4k UHD)