best way for using multi buffers~
what is the best way for using many different buffers in different bpatchers, without renaming?
thanks
I'm not sure whether or not you need to use buffer~, you can place multiple sfplay~ objects into poly~ sending the poly object an open message into the correct inlet, will open all of poly~'s patches which you can load files into, from there you can read and write unique audio by addressing the particular instance of poly~. Hope this helps, good luck.
Benjamin
i.te schrieb:
> what is the best way for using many different buffers in different
> bpatchers, without renaming?
#0_arguments for the buffer name...
Stefan
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hi stefan,
thanks for reply, im a little confused..
you mean no argument to the buffers and a replace messeage outside the bpatcher its that?
Quote: i.te wrote on Mon, 29 October 2007 13:00
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> hi stefan,
>
> thanks for reply, im a little confused..
> you mean no argument to the buffers and a replace messeage outside the bpatcher its that?
>
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If you put '#0's in a patch, when that patch is loaded by another patcher such as in a bpatcher, the '#0's are replaced by a random number that is the throughout the patch, but different in any other instance of that patch. You should really look this up
Have you done the tutorials by the way? check out max 28 for information on #1 type arguments.
I don't think I've explained myself very well. Just put #0 in front of your buffer names in your patch ie [buffer~ #0mybuffer 1000] [play~ #0mybuffer] and that should sort you out.
Peter
i'm not sure if it really fills with your needs but you can try my fn.multibuffer~ abstraction
you can find it here:
http://franzrosati.com/wp/?page_id=25
let me know
cheers ;)
hi Julian thank you for adviced me!
now everything should be inside Fnlib-0.13.zip
Nothing amazing, just a bunch of abstractions i've made for myself and i like to share :)