Binding a shader in Lua to jit.gl objects
Hi,
how can I bind a shader inside Lua to a jit.gl.mesh?
my latest try looks like this:
shader = jit.new("jit.gl.shader", this.drawto)
shader.file = "shadername.jxs"
mesh = jit.new("jit.gl.mesh", this.drawto)
mesh.draw_mode = "points"
function draw()
shader:bind()
mesh.shader = shader
shader:unbind()
end
Thanks
This code is fine, the mistake was elsewhere.