bitmap material on OBJ ( jit.gl.model ) export from blender software
hi guys!
searched all over the forum and I can't find the method for proper exporting a WAVEFRONT OBJ from blender - so that jit.gl.model can import it properly with bitmap materials.
I have checked for the apple.obj example - when I replace the filename (skin.tif) in the material file apple.mtl with my own bitmap it recognises it OK.
But HOW TO EXPORT OBJ FROM BLENDER 2.61 in order for max 5 to read it nicely with bitmaps properly recognised?
Any ideas?
Thanks!!!
Dariusz
P.S. here's what I have in my OBJ and MTL files:
CUBETEST.OBJ
'
# Blender v2.61 (sub 0) OBJ File: 'untitled.blend'
# www.blender.org
mtllib CUBETEST.mtl
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
g Cube_Cube_Material
usemtl Material
s off
f 1 2 3 4
f 5 8 7 6
f 1 5 6 2
f 2 6 7 3
f 3 7 8 4
f 5 1 4 8
'
CUBETEST.MTL
'
# Blender MTL File: 'untitled.blend'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd calosc22.jpg
'
hi. your model and material files look fine to me.
what's not working?
dear robert,
thank you for your reply.
the problem is that there's no picture (material) visible when I open my model in jit.gl.model in jitter.
I get the object but without the texture.
please find another example of the same problem in the attachment - I also included the setting screenshots of what i have in blender upon export.
I can't figure out what am I doing wrong???
hi Dariusz-- you need to uv map your image in blender in the UV image editor. In your first screenshot the mapping has to be coordinates set to UV. Attached are screenshots-- my diffuse influence is set to alpha for transparency.
maaaaan!! it works now!! :)
thanks a bilion times!
it was such a pain really!!!
thank you very much !! :)
I'll play with the UV settings in blender now for different results!
Kind Regards
Dariusz