Blended texture and @capture
Hello,
I'm using two jit.gl.texture applyed on two videoplane with a blend mode 4 5.
I want know to apply the result to a third gl objet for further 3d.
But when I capture the two videoplanes and apply on a third one there is no more blend.
Can someone explain how to do that?
Max Patch
Copy patch and select New From Clipboard in Max.
Thanks.
Max Patch
Copy patch and select New From Clipboard in Max.
Finally, I'm doing it this way:
Any suggestion?
Max Patch
Copy patch and select New From Clipboard in Max.
i would use "to_texture" to jit.gl.render:
Yes, it is what I'm looking for, I forgot this, many thanks.