Blended texture and @capture


    May 03 2010 | 8:00 am
    Hello,
    I'm using two jit.gl.texture applyed on two videoplane with a blend mode 4 5.
    I want know to apply the result to a third gl objet for further 3d.
    But when I capture the two videoplanes and apply on a third one there is no more blend.
    Can someone explain how to do that?
    Thanks.

    • May 03 2010 | 11:52 am
      Finally, I'm doing it this way:
      Any suggestion?
    • May 03 2010 | 7:18 pm
      i would use "to_texture" to jit.gl.render:
    • May 05 2010 | 8:02 am
      Yes, it is what I'm looking for, I forgot this, many thanks.