I've been studying Max/msp/jitter for the last few months now and I'm looking for any help with finding patches in Jitter which are similar to a few modifiers in Blender. I've included a video link of me using these modifiers with Blender so that people can understand what i mean.
The array modifier, this allows multiple iterations of a 3d model to be made. Another object can also be used to offset position and orientation.
This video shows and array modifier using an invisible cube as the offset and size data for the array itself.
The Displace modifier. This allows the Verts of a mesh to be displaced with a texture file (or black and white heightmap).
This video shows a simple model with a high subdivision a "displace" modifier being used, the "strength" effect and the texture co-ordinates are animated.
And last but not least the "Dupliverts function". This sets one 3d object on each Vert of another shape.
This video example shows 1 sphere mapped to all the verts on another sphere, the mesh is then displaced with a texture using the "displace" modifier.
I am still definitely in the learning phase :) If possible any tips on how to achieve the above would be greatly appreciated. If i had the slightest clue on how to do these things in Max then i would first post my own patches and ask for help with them.
any and all help would be truly appreciated !