boid and jit.phys.multiple


    Oct 28 2012 | 9:18 pm
    hi!
    and using jit.gl.multiple to turn the boidscoordinates into several gridshapes
    the thing is that I also want the boid objects to be a physical body. how can I turn each single boid object into a physical object?
    I tried with connectint with jit.phys.multiple but when Im sending the coordinates from the boids inte the phys object the jit.phys.mulitple is in unsync with the jit.gl.multiple. they are not in the same spot. the bodys are offsetted
    any suggestion of solution?

    • Oct 29 2012 | 5:15 pm
      If you post a patch it might be easier to see what the issue is.