Im having a patch with boids
and using jit.gl.multiple to turn the boidscoordinates into several gridshapes
the thing is that I also want the boid objects to be a physical body.
how can I turn each single boid object into a physical object?
I tried with connectint with jit.phys.multiple but when Im sending the coordinates from the boids inte the phys object the jit.phys.mulitple is in unsync with the jit.gl.multiple. they are not in the same spot. the bodys are offsetted
any suggestion of solution?