boids and jit.bfg ?
Hello guys,
I m trying to do a "morphing" toghether a boids object with a jit.bfg.
Basically Im trying to merge the 2 output objects with the xfade object to smoothly merge the xyz coordinates of the boids with the xyz coordinates of the jit.bfg, but on the jit.bfg side i got only a kind of one-dimensional line.
I belive the problem is that the boids object outputs a 100x2 3 plane matrix, while the jit.bfg requires more vertical dim., like 100x100 , 3 plane matrix.
Im stuck here, i cannot find any workaround to let the vertices of boids fit the vertices of jit.bfg.
Any hint id more than apreciated!!
here the patch:
Max Patch
Copy patch and select New From Clipboard in Max.